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Makefile.in
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arb_program_shader.c
wined3d: Use wined3d_extract_bits().
2017-11-06 19:37:30 +01:00
ati_fragment_shader.c
wined3d: Get rid of unneeded includes.
2017-10-19 16:53:49 +02:00
buffer.c
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context.c
wined3d: Use ARRAY_SIZE().
2017-10-19 16:53:49 +02:00
cs.c
wined3d: Implement indirect draws.
2017-11-02 12:08:17 +01:00
device.c
wined3d: Implement indirect draws.
2017-11-02 12:08:17 +01:00
directx.c
wined3d: Disable ARB_draw_indirect if ARB_base_instance is not available.
2017-11-03 23:44:53 +01:00
drawprim.c
wined3d: Bail out when ARB_draw_indirect is not supported.
2017-11-03 23:44:53 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Handle stream output components when rasterization is disabled.
2017-11-07 21:24:45 +01:00
nvidia_texture_shader.c
wined3d: Get rid of unneeded includes.
2017-10-19 16:53:49 +02:00
palette.c
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query.c
wined3d: Get rid of most of the redundant query flushes.
2017-09-11 18:42:35 +02:00
resource.c
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sampler.c
wined3d: Add ARB_texture_filter_anisotropic extension.
2017-09-18 09:22:49 +02:00
shader.c
wined3d: Get rid of hull_shader_init().
2017-11-06 19:38:18 +01:00
shader_sm1.c
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shader_sm4.c
wined3d: Use ARRAY_SIZE().
2017-10-19 16:53:49 +02:00
state.c
wined3d: Use ARRAY_SIZE().
2017-10-19 16:53:49 +02:00
stateblock.c
wined3d: Use ARRAY_SIZE().
2017-10-19 16:53:49 +02:00
surface.c
wined3d: Use ARRAY_SIZE().
2017-10-19 16:53:49 +02:00
swapchain.c
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texture.c
wined3d: Accept creation flags for 3D textures.
2017-09-21 19:52:56 +02:00
utils.c
wined3d: Create textures views for depth views.
2017-11-06 19:37:12 +01:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Create textures views for depth views.
2017-11-06 19:37:12 +01:00
wined3d.spec
wined3d: Implement indirect draws.
2017-11-02 12:08:17 +01:00
wined3d_gl.h
wined3d: Add support for start instance in draw_primitive_arrays().
2017-11-02 12:08:28 +01:00
wined3d_main.c
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wined3d_private.h
wined3d: Create textures views for depth views.
2017-11-06 19:37:12 +01:00