Sweden-Number/dlls/d3dx9_36
Michael Stefaniuc f46c96332b d3dx9: Use the available ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 15:31:29 +01:00
..
tests d3dx9/tests: Use true spherical light values and relax expectations. 2018-01-03 23:26:36 +01:00
Makefile.in d3dx9: Merge "main" source files. 2017-12-08 10:16:57 +01:00
animation.c d3dx9: Stub D3DXCreateKeyframedAnimationSet(). 2018-01-31 09:58:20 +01:00
core.c
d3dx9_36.spec d3dx9: Stub D3DXCreateKeyframedAnimationSet(). 2018-01-31 09:58:20 +01:00
d3dx9_private.h
effect.c d3dx9: Use the D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag when compiling ASCII effects. 2017-12-08 10:16:57 +01:00
font.c
line.c
main.c d3dx9: Merge "main" source files. 2017-12-08 10:16:57 +01:00
math.c d3dx9: Correctly round constants in D3DXSHMultiply3 implementation. 2018-02-13 20:23:26 +01:00
mesh.c d3dx9: Use the available ARRAY_SIZE() macro. 2018-02-21 15:31:29 +01:00
preshader.c
render.c
shader.c d3dx9: Implement D3DXGetShader{Input|Output}Semantics(). 2017-12-08 10:16:58 +01:00
skin.c
sprite.c
surface.c d3dx9: Use the available ARRAY_SIZE() macro. 2018-02-21 15:31:29 +01:00
texture.c d3dx9: Use the available ARRAY_SIZE() macro. 2018-02-21 15:31:29 +01:00
util.c d3dx9: Use the available ARRAY_SIZE() macro. 2018-02-21 15:31:29 +01:00
version.rc
volume.c
xfile.c