Sweden-Number/dlls/d3d9/tests
Matteo Bruni f69f2aa347 wined3d: SM1 texture projection always divides by w when there is a vertex shader set. 2012-01-24 11:55:47 +01:00
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Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
buffer.c wined3d: Make resources 16 byte aligned. 2010-03-17 13:36:39 +01:00
d3d9ex.c d3d9/tests: Add a test for texture creation from system memory. 2011-12-02 11:51:19 +01:00
device.c d3d: Fixed a couple of warnings for 64bit targets. 2011-12-12 10:53:49 +01:00
query.c d3d9: AMD drivers return D3D_OK when reading data from an unfinished query. 2011-05-24 12:47:28 +02:00
shader.c wined3d: Refuse to create a shader unsupported by the backend. 2011-10-26 12:41:35 +02:00
stateblock.c d3d9/tests: Avoid a shift overflow in render_state_test_data_init. 2011-05-31 18:32:59 +02:00
surface.c d3d9/tests: Convert a file to utf-8. 2012-01-03 12:37:20 +01:00
texture.c d3d9/tests: Check some more return values (LLVM/Clang). 2009-10-16 13:37:12 +02:00
vertexdeclaration.c d3d9/tests: Correct the size of a memcmp. 2010-01-11 11:35:28 -06:00
visual.c wined3d: SM1 texture projection always divides by w when there is a vertex shader set. 2012-01-24 11:55:47 +01:00
volume.c d3d9/tests: A volume really isn't a resource, despite having all the methods. 2009-12-22 13:48:25 +01:00