Sweden-Number/dlls/wined3d
Henri Verbeet bddf5e76ea wined3d: Convert textureState to a bitmap in struct SAVEDSTATES. 2009-01-06 12:45:52 +01:00
..
Makefile.in wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
arb_program_shader.c wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements. 2009-01-06 12:45:43 +01:00
ati_fragment_shader.c wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements. 2009-01-06 12:45:43 +01:00
baseshader.c wined3d: Consistently use .xyzw for vector components. 2008-12-20 11:11:55 +01:00
basetexture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
clipper.c
context.c wined3d: Remove the shader_cleanup() method from the shader backend. 2008-12-17 14:02:24 +01:00
cubetexture.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
device.c wined3d: Convert textureState to a bitmap in struct SAVEDSTATES. 2009-01-06 12:45:52 +01:00
directx.c wined3d: Detect intel 945 GM. 2008-12-29 11:35:36 +01:00
drawprim.c wined3d: Make use_vs() and use_ps() work on a stateblock instead of a device. 2008-12-31 12:25:56 +01:00
gl_compat.c wined3d: Fix double const. 2008-12-17 15:28:39 +01:00
glsl_shader.c wined3d: Don't bother with the GLSL info log if nobody's looking. 2009-01-03 14:55:30 +01:00
indexbuffer.c wined3d: Remove a useless FIXME. 2008-12-20 11:11:49 +01:00
nvidia_texture_shader.c wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements. 2009-01-06 12:45:43 +01:00
palette.c
pixelshader.c wined3d: Make use_vs() and use_ps() work on a stateblock instead of a device. 2008-12-31 12:25:56 +01:00
query.c
resource.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
state.c wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements. 2009-01-06 12:45:43 +01:00
stateblock.c wined3d: Convert textureState to a bitmap in struct SAVEDSTATES. 2009-01-06 12:45:52 +01:00
surface.c ddraw: Add a test for IDirectDrawSurface::GetDC. 2009-01-03 15:14:38 +01:00
surface_base.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
surface_gdi.c ddraw: Add a test for IDirectDrawSurface::GetDC. 2009-01-03 15:14:38 +01:00
swapchain.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
swapchain_base.c wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code. 2008-12-02 14:04:00 +01:00
swapchain_gdi.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
texture.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
utils.c wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements. 2009-01-06 12:45:43 +01:00
vertexbuffer.c wined3d: Make use_vs() and use_ps() work on a stateblock instead of a device. 2008-12-31 12:25:56 +01:00
vertexdeclaration.c
vertexshader.c wined3d: Get rid of the glname field in struct SHADER_OPCODE. 2008-12-30 11:36:35 +01:00
volume.c wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs. 2008-12-04 11:59:06 +01:00
volumetexture.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
wined3d.spec
wined3d_gl.h wined3d: Fix a couple of typos in wined3d_gl.h 2008-12-22 14:14:52 +01:00
wined3d_main.c winex11.drv/wined3d: Fix tsx11 calling convention. 2008-12-23 12:51:44 +01:00
wined3d_private.h wined3d: Convert textureState to a bitmap in struct SAVEDSTATES. 2009-01-06 12:45:52 +01:00
wined3d_private_types.h