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Makefile.in
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wined3d: Fake GL_ARB_multitexture.
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2008-12-16 14:31:25 +01:00 |
arb_program_shader.c
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wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements.
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2009-01-06 12:45:43 +01:00 |
ati_fragment_shader.c
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wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements.
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2009-01-06 12:45:43 +01:00 |
baseshader.c
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wined3d: Consistently use .xyzw for vector components.
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2008-12-20 11:11:55 +01:00 |
basetexture.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
clipper.c
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…
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context.c
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wined3d: Remove the shader_cleanup() method from the shader backend.
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2008-12-17 14:02:24 +01:00 |
cubetexture.c
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d3d: Correct some debug levels.
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2008-12-30 11:36:50 +01:00 |
device.c
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wined3d: Convert textureState to a bitmap in struct SAVEDSTATES.
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2009-01-06 12:45:52 +01:00 |
directx.c
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wined3d: Detect intel 945 GM.
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2008-12-29 11:35:36 +01:00 |
drawprim.c
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wined3d: Make use_vs() and use_ps() work on a stateblock instead of a device.
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2008-12-31 12:25:56 +01:00 |
gl_compat.c
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wined3d: Fix double const.
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2008-12-17 15:28:39 +01:00 |
glsl_shader.c
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wined3d: Don't bother with the GLSL info log if nobody's looking.
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2009-01-03 14:55:30 +01:00 |
indexbuffer.c
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wined3d: Remove a useless FIXME.
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2008-12-20 11:11:49 +01:00 |
nvidia_texture_shader.c
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wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements.
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2009-01-06 12:45:43 +01:00 |
palette.c
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…
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pixelshader.c
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wined3d: Make use_vs() and use_ps() work on a stateblock instead of a device.
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2008-12-31 12:25:56 +01:00 |
query.c
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…
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resource.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
state.c
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wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements.
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2009-01-06 12:45:43 +01:00 |
stateblock.c
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wined3d: Convert textureState to a bitmap in struct SAVEDSTATES.
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2009-01-06 12:45:52 +01:00 |
surface.c
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ddraw: Add a test for IDirectDrawSurface::GetDC.
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2009-01-03 15:14:38 +01:00 |
surface_base.c
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wined3d: Rename resource functions to reflect that they're not COM functions.
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2008-12-03 09:47:26 +01:00 |
surface_gdi.c
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ddraw: Add a test for IDirectDrawSurface::GetDC.
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2009-01-03 15:14:38 +01:00 |
swapchain.c
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wined3d: Sign-compare warnings fix.
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2008-12-02 14:12:39 +01:00 |
swapchain_base.c
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wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
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2008-12-02 14:04:00 +01:00 |
swapchain_gdi.c
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wined3d: Sign-compare warnings fix.
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2008-12-02 14:12:39 +01:00 |
texture.c
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d3d: Correct some debug levels.
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2008-12-30 11:36:50 +01:00 |
utils.c
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wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements.
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2009-01-06 12:45:43 +01:00 |
vertexbuffer.c
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wined3d: Make use_vs() and use_ps() work on a stateblock instead of a device.
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2008-12-31 12:25:56 +01:00 |
vertexdeclaration.c
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…
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vertexshader.c
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wined3d: Get rid of the glname field in struct SHADER_OPCODE.
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2008-12-30 11:36:35 +01:00 |
volume.c
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wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
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2008-12-04 11:59:06 +01:00 |
volumetexture.c
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d3d: Correct some debug levels.
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2008-12-30 11:36:50 +01:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Fix a couple of typos in wined3d_gl.h
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2008-12-22 14:14:52 +01:00 |
wined3d_main.c
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winex11.drv/wined3d: Fix tsx11 calling convention.
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2008-12-23 12:51:44 +01:00 |
wined3d_private.h
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wined3d: Convert textureState to a bitmap in struct SAVEDSTATES.
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2009-01-06 12:45:52 +01:00 |
wined3d_private_types.h
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…
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