Sweden-Number/dlls/wined3d
Henri Verbeet 9a789feb81 wined3d: Only check rtv and dsv bindings in device_resource_released() when D3D is initialised.
This fixes a regression introduced by commit
4a9304305a.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-04 11:11:16 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Recognize SM5 atomic_imin opcode. 2016-12-12 19:40:43 +01:00
ati_fragment_shader.c
buffer.c wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set. 2016-12-12 19:40:33 +01:00
context.c wined3d: Always check if context window needs to be updated. 2016-12-19 11:06:00 +01:00
cs.c wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
device.c wined3d: Only check rtv and dsv bindings in device_resource_released() when D3D is initialised. 2017-01-04 11:11:16 +01:00
directx.c wined3d: Add Amd Rx 480 binary driver. 2017-01-02 20:27:55 +01:00
drawprim.c wined3d: Synchronize shader memory accesses after each draw call. 2016-11-24 14:31:07 +01:00
gl_compat.c
glsl_shader.c wined3d: Recognize SM5 atomic_imin opcode. 2016-12-12 19:40:43 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Use glGetQueryObjectui64v() for occlusion queries when available. 2016-11-22 16:34:44 +01:00
resource.c
sampler.c
shader.c wined3d: Recognize SM5 atomic_imin opcode. 2016-12-12 19:40:43 +01:00
shader_sm1.c wined3d: Recognize dynamic linking shader instructions. 2016-12-08 13:54:14 +01:00
shader_sm4.c wined3d: Recognize SM5 atomic_imin opcode. 2016-12-12 19:40:43 +01:00
state.c wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*. 2016-12-08 13:54:19 +01:00
stateblock.c wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*. 2016-12-08 13:54:19 +01:00
surface.c wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set. 2016-12-12 19:40:33 +01:00
swapchain.c wined3d: Filter messages for fullscreen mode changes. 2016-12-14 10:32:44 +01:00
texture.c wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set. 2016-12-12 19:40:33 +01:00
utils.c wined3d: Remove depth/stencil format flags from typeless formats. 2016-12-16 13:19:51 +01:00
version.rc
vertexdeclaration.c wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set. 2016-12-12 19:40:33 +01:00
view.c wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set. 2016-12-12 19:40:33 +01:00
wined3d.spec wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
wined3d_gl.h wined3d: Implement primitive restart. 2016-12-08 13:54:06 +01:00
wined3d_main.c
wined3d_private.h wined3d: Recognize SM5 atomic_imin opcode. 2016-12-12 19:40:43 +01:00