Sweden-Number/dlls/wined3d
Józef Kucia 56ce1d3dec wined3d: Do not generate FFP fragment shader when SM4 vertex shader is active.
We should not ever generate fixed-function replacement shaders in
D3D10+. It is perfectly valid to draw with NULL pixel shader, e.g. for
stream output.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-22 15:34:13 +01:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Modify resource locations in wined3d_surface_blt() instead of the blitters. 2017-03-17 14:42:38 +01:00
ati_fragment_shader.c wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline. 2017-03-13 19:28:39 +01:00
buffer.c wined3d: Introduce helper function to reserve memory for arrays. 2017-02-28 20:40:02 +01:00
context.c wined3d: Introduce wined3d_sampler_bind() helper function. 2017-03-20 19:21:16 +01:00
cs.c wined3d: Send sub-resource copy calls through the command stream. 2017-03-08 15:30:29 +01:00
device.c wined3d: Make wined3d samplers responsible for setting texture base level. 2017-03-20 19:21:21 +01:00
directx.c wined3d: Recompute sampler count before allocating sampler range for compute shaders. 2017-03-15 17:33:00 +01:00
drawprim.c wined3d: Do not crash when attempting to issue draw call with no attachments. 2017-02-27 09:57:16 +01:00
gl_compat.c
glsl_shader.c wined3d: Do not generate FFP fragment shader when SM4 vertex shader is active. 2017-03-22 15:34:13 +01:00
nvidia_texture_shader.c
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
resource.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
sampler.c wined3d: Make wined3d samplers responsible for setting texture base level. 2017-03-20 19:21:21 +01:00
shader.c wined3d: Recognize SM4 dcl_index_range opcode. 2017-03-10 23:21:25 +01:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Recognize SM4 dcl_index_range opcode. 2017-03-10 23:21:25 +01:00
state.c wined3d: Remove irrelevant comment. 2017-03-20 19:21:24 +01:00
stateblock.c wined3d: Do not record the GL primitive type in stateblocks. 2017-02-27 09:57:37 +01:00
surface.c wined3d: Merge surface_blt_to_drawable() into surface_load_drawable(). 2017-03-21 20:52:04 +01:00
swapchain.c wined3d: Send swapchain context creation through the command stream. 2017-03-01 10:29:16 +01:00
texture.c wined3d: Check for GL_FRONT before GL_BACK in wined3d_texture_get_gl_buffer(). 2017-03-21 20:52:04 +01:00
utils.c wined3d: Fix off-by-one error in wined3d_gl_limits_get_texture_unit_range(). 2017-03-16 15:03:10 +01:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Introduce wined3d_sampler_bind() helper function. 2017-03-20 19:21:16 +01:00
wined3d.spec wined3d: Introduce wined3d_device_get_cs_sampler(). 2017-03-07 16:33:40 +01:00
wined3d_gl.h wined3d: Add support for seamless cube map filtering. 2017-03-08 16:37:35 +01:00
wined3d_main.c wined3d: Introduce helper function to reserve memory for arrays. 2017-02-28 20:40:02 +01:00
wined3d_private.h wined3d: Introduce wined3d_sampler_bind() helper function. 2017-03-20 19:21:16 +01:00