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Makefile.in
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…
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arb_program_shader.c
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wined3d: Get rid of the d3d_caps debug channel.
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2012-06-22 16:14:26 +02:00 |
ati_fragment_shader.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
buffer.c
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wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
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2012-06-18 17:48:56 +02:00 |
context.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
device.c
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d3d9: Implement d3d9_device_GetDisplayModeEx().
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2012-06-28 01:39:28 +02:00 |
directx.c
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wined3d: Always load wgl functions from opengl32.dll.
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2012-06-28 01:44:02 +02:00 |
drawprim.c
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wined3d: Use NAN.
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2012-05-30 17:17:59 +02:00 |
gl_compat.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
glsl_shader.c
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wined3d: Get rid of the d3d_caps debug channel.
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2012-06-22 16:14:26 +02:00 |
nvidia_texture_shader.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
palette.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
query.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
resource.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
shader.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
shader_sm1.c
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…
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shader_sm4.c
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…
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state.c
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wined3d: Use INFINITY.
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2012-06-18 11:59:41 +02:00 |
stateblock.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
surface.c
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wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
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2012-06-18 17:48:56 +02:00 |
swapchain.c
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d3d9: Implement d3d9_device_GetDisplayModeEx().
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2012-06-28 01:39:28 +02:00 |
texture.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
utils.c
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wined3d: Use NAN.
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2012-05-30 17:17:59 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
view.c
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…
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volume.c
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wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
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2012-06-18 17:48:56 +02:00 |
wined3d.spec
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wined3d: Implement mode setting in the adapter instead of the device.
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2012-06-22 16:13:58 +02:00 |
wined3d_gl.h
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wined3d: Always load wgl functions from opengl32.dll.
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2012-06-28 01:44:02 +02:00 |
wined3d_main.c
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wined3d: Avoid sizeof on structs with variable length arrays.
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2012-06-13 12:09:36 +02:00 |
wined3d_private.h
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wined3d: Properly retrieve the display mode in wined3d_device_set_cursor_properties().
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2012-06-22 16:14:08 +02:00 |