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Makefile.in
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ddraw: Move clipper handling to ddraw.
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2011-12-13 18:58:37 +01:00 |
arb_program_shader.c
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wined3d: Support WINED3D_TTFF_COUNT3 texture projection in the ARB backend.
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2012-03-28 15:09:18 +02:00 |
ati_fragment_shader.c
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wined3d: Get rid of the WINED3DTEXTUREOP typedef.
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2012-01-11 17:47:22 +01:00 |
buffer.c
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wined3d: Properly check for transformed position in buffer_check_attribute().
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2012-05-03 23:45:21 +02:00 |
context.c
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wined3d: Properly determine the viewport size for front buffer blits in SetupForBlit().
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2012-04-05 11:56:19 +02:00 |
device.c
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wined3d: Use the wined3d_matrix structure for the identity matrix.
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2012-05-03 23:45:09 +02:00 |
directx.c
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wined3d: The wined3d object doesn't need a parent.
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2012-05-03 11:18:00 +02:00 |
drawprim.c
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wined3d: Determine index buffer location based on vertex buffer locations.
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2012-05-03 11:18:03 +02:00 |
gl_compat.c
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dlls: Assorted spelling fixes.
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2011-08-03 14:15:50 +02:00 |
glsl_shader.c
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wined3d: Clamp fog coordinate in the vertex shader.
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2012-03-09 17:25:57 +01:00 |
nvidia_texture_shader.c
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wined3d: Properly enable / disable register combiners.
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2012-01-20 13:31:07 +01:00 |
palette.c
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wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
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2012-01-18 12:37:38 +01:00 |
query.c
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wined3d: Get rid of the WINED3DQUERYTYPE typedef.
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2012-01-18 12:37:38 +01:00 |
resource.c
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wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-18 12:37:38 +01:00 |
shader.c
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wined3d: SM1 texture projection always divides by w when there is a vertex shader set.
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2012-01-24 11:55:47 +01:00 |
shader_sm1.c
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…
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shader_sm4.c
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wined3d: Recognize the SM4 xor opcode.
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2011-11-22 10:52:33 +01:00 |
state.c
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wined3d: Determine index buffer location based on vertex buffer locations.
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2012-05-03 11:18:03 +02:00 |
stateblock.c
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wined3d: Use the wined3d_matrix structure for the identity matrix.
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2012-05-03 23:45:09 +02:00 |
surface.c
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wined3d: CreateDIBSection doesn't need a DC for the DIB_RGB_COLORS case.
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2012-05-02 12:02:33 +02:00 |
swapchain.c
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wined3d: Move the present() back buffer check to the common wined3d_swapchain_present() code.
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2012-04-16 12:05:09 +02:00 |
texture.c
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wined3d: Move the resource bind_count field up to wined3d_resource.
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2012-04-26 19:26:14 +02:00 |
utils.c
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wined3d: Use ARB_texture_rg for WINED3DFMT_R16G16_UNORM textures when available.
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2012-03-09 11:32:16 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Get rid of the WINED3DDECLUSAGE typedef.
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2012-01-19 11:56:47 +01:00 |
view.c
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wined3d: Remove object creation methods from the IWineD3DDevice interface.
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2011-05-11 14:56:48 +02:00 |
volume.c
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wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
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2012-04-13 10:48:51 +02:00 |
wined3d.spec
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wined3d: The wined3d object doesn't need a parent.
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2012-05-03 11:18:00 +02:00 |
wined3d_gl.h
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wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
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2011-11-24 17:10:03 +01:00 |
wined3d_main.c
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wined3d: The wined3d object doesn't need a parent.
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2012-05-03 11:18:00 +02:00 |
wined3d_private.h
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wined3d: Use the wined3d_matrix structure for the identity matrix.
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2012-05-03 23:45:09 +02:00 |