Sweden-Number/dlls/wined3d
Zhiyi Zhang e847b08229 wined3d: Move device window to the correct output when changing swapchain state to full screen.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-08 20:52:14 +02:00
..
Makefile.in wined3d: Move OpenGL specific context functions to context_gl.c. 2020-04-17 19:58:10 +02:00
adapter_gl.c wined3d: Make the adapter responsible for draws. 2020-04-28 11:17:48 +02:00
adapter_vk.c wined3d: Submit the current command buffer in adapter_vk_flush_context(). 2020-05-01 21:51:31 +02:00
arb_program_shader.c wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces. 2020-04-17 19:58:11 +02:00
ati_fragment_shader.c
buffer.c wined3d: Create Vulkan buffer views for shader resource views. 2020-04-30 21:01:21 +02:00
context.c wined3d: Move OpenGL specific context functions to context_gl.c. 2020-04-17 19:58:10 +02:00
context_gl.c wined3d: Fix an uninitialised variable warning. 2020-05-05 20:53:03 +02:00
context_vk.c wined3d: Create Vulkan samplers for samplers. 2020-05-01 21:51:31 +02:00
cs.c wined3d: Make the adapter responsible for draws. 2020-04-28 11:17:48 +02:00
device.c wined3d: Move device window to the correct output when changing swapchain state to full screen. 2020-05-08 20:52:14 +02:00
directx.c wined3d: Make the adapter responsible for draws. 2020-04-28 11:17:48 +02:00
gl_compat.c
glsl_shader.c wined3d: Fix uninitialised variable warnings. 2020-04-21 21:51:05 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Get rid of a WARN in wined3d_query_get_data(). 2020-04-02 12:56:56 +02:00
resource.c wined3d: Implement mapping Vulkan buffers. 2020-01-24 17:21:26 +01:00
sampler.c wined3d: Create Vulkan samplers for samplers. 2020-05-01 21:51:31 +02:00
shader.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Add a miscellaneous state template for the Vulkan adapter. 2020-04-23 09:12:15 +02:00
stateblock.c wined3d: Remove WINED3D_RS_EDGEANTIALIAS. 2020-04-17 19:40:26 +02:00
surface.c wined3d: Move the raw blitter to texture.c. 2020-04-23 09:12:25 +02:00
swapchain.c wined3d: Move device window to the correct output when changing swapchain state to full screen. 2020-05-08 20:52:14 +02:00
texture.c wined3d: Add a swizzle to the Vulkan format information for WINED3DFMT_A8_UNORM. 2020-05-01 21:51:31 +02:00
utils.c wined3d: Add Vulkan format information for WINED3DFMT_B8G8R8X8_UNORM_SRGB. 2020-05-01 21:51:31 +02:00
version.rc
vertexdeclaration.c wined3d: Fix the spelling of some comments. 2019-12-12 23:17:05 +01:00
view.c wined3d: Create Vulkan buffer views for unordered access view counters. 2020-04-30 21:01:29 +02:00
wined3d.spec wined3d: Refactor wined3d_get_output_desc() to wined3d_output_get_desc(). 2020-03-19 20:24:56 +01:00
wined3d_gl.h wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL. 2020-04-10 19:09:37 +02:00
wined3d_main.c wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode(). 2020-03-06 17:54:09 +01:00
wined3d_private.h wined3d: Move device window to the correct output when changing swapchain state to full screen. 2020-05-08 20:52:14 +02:00
wined3d_vk.h