Sweden-Number/dlls/wined3d
Henri Verbeet 7a354177b3 wined3d: Don't unregister a window unless the window proc is what we expect it to be.
In particular, if we'd unregister a window when the application replaced our
window proc, but still forwards to us, we'd create a loop when we register
the same window again later.
2010-11-10 12:19:24 +01:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
basetexture.c wined3d: Fix some checkGLcall() messages. 2010-11-05 17:15:34 +01:00
buffer.c
clipper.c
context.c wined3d: Fix some checkGLcall() messages. 2010-11-05 17:15:34 +01:00
cubetexture.c
device.c ddraw: Setup the device window in SetCooperativeLevel(). 2010-11-08 13:30:54 +01:00
directx.c wined3d: Use a lookup table in select_card_ati_binary(). 2010-11-10 12:18:54 +01:00
drawprim.c wined3d: Fix some checkGLcall() messages. 2010-11-05 17:15:34 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Fix some checkGLcall() messages. 2010-11-05 17:15:34 +01:00
stateblock.c
surface.c
surface_base.c
surface_gdi.c
swapchain.c ddraw: Setup the device window in SetCooperativeLevel(). 2010-11-08 13:30:54 +01:00
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c wined3d: Don't use floating point textures without ARB_texture_float. 2010-11-08 13:30:59 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Don't unregister a window unless the window proc is what we expect it to be. 2010-11-10 12:19:24 +01:00
wined3d_private.h wined3d: Recognize Evergreen in select_card_ati_mesa(). 2010-11-09 14:20:42 +01:00