..
Makefile.in
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
2010-09-19 12:36:48 +02:00
arb_program_shader.c
wined3d: Don't change GL_TEXTURE* when using the arb fragment pipeline.
2010-11-01 11:43:39 +01:00
ati_fragment_shader.c
wined3d: Pass a wined3d_state structure to use_ps().
2010-09-28 17:33:17 +02:00
basetexture.c
wined3d: Don't pass the texture stages to basetexture_apply_state_changes.
2010-11-01 11:43:35 +01:00
buffer.c
wined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-15 16:19:54 +02:00
clipper.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
context.c
wined3d: Don't flip the coordinate system in set_blit_dimension().
2010-10-29 14:33:57 +02:00
cubetexture.c
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
device.c
wined3d: Get rid of the posFixup field from the device.
2010-10-26 11:58:12 +02:00
directx.c
wined3d: Add check for Intel GM965/GL960 with Mesa driver.
2010-09-22 19:56:52 +02:00
drawprim.c
wined3d: Pass a wined3d_state structure to remove_vbos().
2010-10-01 13:46:39 +02:00
gl_compat.c
…
glsl_shader.c
wined3d: Move loop state to wined3d_shader_context.
2010-10-29 14:33:56 +02:00
nvidia_texture_shader.c
wined3d: Pass a wined3d_state structure to nvts_activate_dimensions().
2010-10-01 13:46:43 +02:00
palette.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
query.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
resource.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
shader.c
wined3d: Move loop state to wined3d_shader_context.
2010-10-29 14:33:56 +02:00
shader_sm1.c
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shader_sm4.c
wined3d: Recognize the SM4 sqrt opcode.
2010-10-20 18:37:07 +02:00
state.c
wined3d: Don't reapply lighting when vertex shaders are used.
2010-11-01 11:43:45 +01:00
stateblock.c
wined3d: Also pass the destination state directly to wined3d_state_record_lights().
2010-10-01 13:46:47 +02:00
surface.c
wined3d: Remove some redundant state save/restore code from flush_to_framebuffer_drawpixels().
2010-10-29 14:33:57 +02:00
surface_base.c
wined3d: Only complain about unsupported filtering if we have a reason to.
2010-10-29 14:33:56 +02:00
surface_gdi.c
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
swapchain.c
wined3d: Get rid of redundant comparisons against FALSE.
2010-09-14 11:43:44 -05:00
swapchain_base.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
swapchain_gdi.c
wined3d: Get rid of redundant comparisons against FALSE.
2010-09-14 11:43:44 -05:00
texture.c
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
utils.c
wined3d: Handle WINED3DFMT_R10G10B10A2_UNORM in getColorBits().
2010-10-20 18:37:07 +02:00
version.rc
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vertexdeclaration.c
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
view.c
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
volume.c
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
volumetexture.c
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
wined3d.spec
wined3d: Clippers don't need parents.
2010-09-01 14:00:56 +02:00
wined3d_gl.h
wined3d: Add NVDB support.
2010-09-16 10:12:33 -05:00
wined3d_main.c
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
wined3d_private.h
wined3d: Don't pass the texture stages to basetexture_apply_state_changes.
2010-11-01 11:43:35 +01:00