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tests
d3d8/tests: Introduce a test for vertex buffer map synchronisation.
2018-01-03 17:47:12 +01:00
Makefile.in
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
buffer.c
d3d8: Use wined3d_resource_unmap() in d3d8_indexbuffer_Unlock().
2016-08-29 17:55:23 +09:00
d3d8.spec
d3d8: Fix ValidatePixelShader spec file entry.
2017-01-30 21:38:51 +01:00
d3d8_main.c
d3d8: Remove unnecessary DllMain implementation.
2014-05-15 19:04:50 +02:00
d3d8_private.h
d3d8: Merge fixup_caps() into d3dcaps_from_wined3dcaps().
2017-02-21 17:23:01 +01:00
device.c
d3d8: Set depth test state while resetting device.
2017-12-07 19:14:23 +01:00
directx.c
d3d8: Validate adapter format in CheckDeviceFormat().
2017-05-31 20:51:45 +02:00
shader.c
wined3d: Add support for patch constant signatures.
2017-05-12 16:11:13 +02:00
surface.c
wined3d: Introduce a helper function to assign wined3d_box values.
2017-04-07 11:37:28 +02:00
swapchain.c
wined3d: Ignore the dirty region for swapchain presents more explicitly.
2016-03-18 12:20:49 +09:00
texture.c
wined3d: Introduce a helper function to assign wined3d_box values.
2017-04-07 11:37:28 +02:00
version.rc
…
vertexdeclaration.c
wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9.
2016-07-27 22:21:12 +09:00
volume.c
wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
2016-03-13 15:41:53 +09:00