Sweden-Number/dlls/d3d8
Józef Kucia ffcea8af77 wined3d: Implement primitive restart.
Based on a patch by Andrew Wesie.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-08 13:54:06 +01:00
..
tests d3d8/tests: Add test showing that primitive restart must be disabled. 2016-12-08 13:53:46 +01:00
Makefile.in
buffer.c d3d8: Use wined3d_resource_unmap() in d3d8_indexbuffer_Unlock(). 2016-08-29 17:55:23 +09:00
d3d8.spec
d3d8_main.c
d3d8_private.h wined3d: Add WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH flag. 2016-08-03 09:56:17 -05:00
device.c wined3d: Get rid of WINED3DFMT_VERTEXDATA. 2016-11-03 17:14:01 +01:00
directx.c wined3d: Implement primitive restart. 2016-12-08 13:54:06 +01:00
shader.c wined3d: Store shader signatures directly in struct wined3d_shader_desc. 2016-05-24 16:19:07 +09:00
surface.c
swapchain.c
texture.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c