1847 lines
68 KiB
Plaintext
1847 lines
68 KiB
Plaintext
<chapter id="debugger">
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<title>Debugging Wine</title>
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<sect1 id="dbg-intro">
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<title>Introduction</title>
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<para>
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Written by &name-eric-pouech; <email>&email-eric-pouech;</email>
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(Last updated: 9/15/2002)
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</para>
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<para>
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(Extracted from <filename>wine/documentation/winedbg</filename>)
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</para>
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<sect2>
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<title>Processes and threads: in underlying OS and in Windows</title>
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<para>
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Before going into the depths of debugging in Wine, here's
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a small overview of process and thread handling in Wine.
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It has to be clear that there are two different beasts:
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processes/threads from the Unix point of view and
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processes/threads from a Windows point of view.
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</para>
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<para>
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Each Windows' thread is implemented as a Unix process (under
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Linux using the <function>clone</function> syscall), meaning
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that all threads of a same Windows' process share the same
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(unix) address space.
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</para>
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<para>
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In the following:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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<varname>W-process</varname> means a process in Windows' terminology
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</para>
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</listitem>
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<listitem>
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<para>
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<varname>U-process</varname> means a process in Unix' terminology
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</para>
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</listitem>
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<listitem>
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<para>
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<varname>W-thread</varname> means a thread in Windows' terminology
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</para>
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</listitem>
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</itemizedlist>
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<para>
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A <varname>W-process</varname> is made of one or several
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<varname>W-threads</varname>. Each
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<varname>W-thread</varname> is mapped to one and only one
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<varname>U-process</varname>. All
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<varname>U-processes</varname> of a same
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<varname>W-process</varname> share the same address space.
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</para>
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<para>
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Each Unix process can be identified by two values:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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the Unix process id (<varname>upid</varname> in the following)
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</para>
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</listitem>
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<listitem>
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<para>
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the Windows's thread id (<varname>tid</varname>)
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</para>
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</listitem>
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</itemizedlist>
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<para>
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Each Windows' process has also a Windows' process id
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(<varname>wpid</varname> in the following). It must be clear
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that <varname>upid</varname> and <varname>wpid</varname> are
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different and shall not be used instead of the other.
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</para>
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<para>
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<varname>Wpid</varname> and <varname>tid</varname> are
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defined (Windows) system wide. They must not be confused
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with process or thread handles which, as any handle, is an
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indirection to a system object (in this case process or
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thread). A same process can have several different handles
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on the same kernel object. The handles can be defined as
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local (the values is only valid in a process), or system
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wide (the same handle can be used by any
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<varname>W-process</varname>).
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</para>
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</sect2>
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<sect2>
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<title>Wine, debugging and WineDbg</title>
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<para>
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When talking of debugging in Wine, there are at least two
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levels to think of:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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the Windows' debugging API.
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</para>
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</listitem>
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<listitem>
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<para>
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the Wine integrated debugger, dubbed <command>WineDbg</command>.
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</para>
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</listitem>
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</itemizedlist>
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<para>
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Wine implements most of the Windows' debugging API (the
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part in <filename>KERNEL32.DLL</filename>, not the one in
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<filename>IMAGEHLP.DLL</filename>), and allows any program
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(emulated or Winelib) using that API to debug a
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<varname>W-process</varname>.
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</para>
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<para>
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<command>WineDbg</command> is a Winelib application making
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use of this API to allow debugging both any Wine or Winelib
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applications as well as Wine itself (kernel and all DLLs).
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</para>
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</sect2>
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</sect1>
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<sect1 id="dbg-modes">
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<title>WineDbg's modes of invocation</title>
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<sect2>
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<title>Starting a process</title>
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<para>
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Any application (either a Windows' native executable, or a
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Winelib application) can be run through
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<command>WineDbg</command>. Command line options and tricks
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are the same as for wine:
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</para>
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<screen>
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winedbg telnet.exe
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winedbg "hl.exe -windowed"
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</screen>
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</sect2>
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<sect2>
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<title>Attaching</title>
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<para>
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<command>WineDbg</command> can also be launched without any
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command line argument: <command>WineDbg</command> is started
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without any attached process. You can get a list of running
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<varname>W-processes</varname> (and their
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<varname>wpid</varname>'s) using the <command>walk
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process</command> command, and then, with the
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<command>attach</command> command, pick up the
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<varname>wpid</varname> of the <varname>W-process</varname>
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you want to debug. This is (for now) a neat feature for the
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following reasons:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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you can debug an already started application
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</para>
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</listitem>
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</itemizedlist>
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</sect2>
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<sect2 id="dbg-on-exception">
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<title id="dbg-exception-title">On exceptions</title>
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<para>
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When something goes wrong, Windows tracks this as an
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exception. Exceptions exist for segmentation violation,
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stack overflow, division by zero...
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</para>
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<para>
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When an exception occurs, Wine checks if the <varname>W-process</varname> is
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debugged. If so, the exception event is sent to the
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debugger, which takes care of it: end of the story. This
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mechanism is part of the standard Windows' debugging API.
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</para>
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<para>
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If the <varname>W-process</varname> is not debugged, Wine
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tries to launch a debugger. This debugger (normally
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<command>WineDbg</command>, see III Configuration for more
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details), at startup, attaches to the
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<varname>W-process</varname> which generated the exception
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event. In this case, you are able to look at the causes of
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the exception, and either fix the causes (and continue
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further the execution) or dig deeper to understand what went
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wrong.
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</para>
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<para>
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If <command>WineDbg</command> is the standard debugger, the
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<command>pass</command> and <command>cont</command> commands
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are the two ways to let the process go further for the
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handling of the exception event.
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</para>
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<para>
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To be more precise on the way Wine (and Windows) generates
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exception events, when a fault occurs (segmentation
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violation, stack overflow...), the event is first sent to
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the debugger (this is known as a first chance exception).
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The debugger can give two answers:
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</para>
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<variablelist>
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<varlistentry>
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<term>continue:</term>
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<listitem>
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<para>
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the debugger had the ability to correct what's
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generated the exception, and is now able to continue
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process execution.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>pass:</term>
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<listitem>
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<para>
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the debugger couldn't correct the cause of the
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first chance exception. Wine will now try to walk
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the list of exception handlers to see if one of them
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can handle the exception. If no exception handler is
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found, the exception is sent once again to the
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debugger to indicate the failure of the exception
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handling.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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<note>
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<para>
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since some of Wine's code uses exceptions and
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<function>try/catch</function> blocks to provide some
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functionality, <command>WineDbg</command> can be entered
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in such cases with segv exceptions. This happens, for
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example, with <function>IsBadReadPtr</function> function.
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In that case, the <command>pass</command> command shall be
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used, to let the handling of the exception to be done by
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the <function>catch</function> block in
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<function>IsBadReadPtr</function>.
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</para>
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</note>
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</sect2>
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<sect2 id="interrupt">
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<title>Interrupting</title>
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<para>
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You can stop the debugger while it's running by hitting
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Ctrl-C in its window. This will stop the debugged process,
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and let you manipulate the current context
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</para>
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</sect2>
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<sect2>
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<title>Quitting</title>
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<para>
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Wine supports the new XP APIs, allowing for a debugger to
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detach from a program being debugged (see
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<command>detach</command> command). Unfortunately, as the
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debugger cannot, for now, neither clear its internal
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information, nor restart a new process, the debugger, after
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detaching itself, cannot do much except being quitted.
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</para>
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</sect2>
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</sect1>
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<sect1 id="wine-debugger">
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<title>Using the Wine Debugger</title>
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<para>
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Written by &name-marcus-meissner; <email>&email-marcus-meissner;</email>,
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additions welcome.
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</para>
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<para>
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(Extracted from <filename>wine/documentation/debugging</filename>)
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</para>
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<para>
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This file describes where to start debugging Wine. If at any
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point you get stuck and want to ask for help, please read the
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<emphasis>How to Report A Bug</emphasis> section of the
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<emphasis>Wine Users Guide</emphasis> for information on how to write
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useful bug reports.
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</para>
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<sect2>
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<title>Crashes</title>
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<para>
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These usually show up like this:
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</para>
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<screen>
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|Unexpected Windows program segfault - opcode = 8b
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|Segmentation fault in Windows program 1b7:c41.
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|Loading symbols from ELF file /root/wine/wine...
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|....more Loading symbols from ...
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|In 16 bit mode.
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|Register dump:
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| CS:01b7 SS:016f DS:0287 ES:0000
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| IP:0c41 SP:878a BP:8796 FLAGS:0246
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| AX:811e BX:0000 CX:0000 DX:0000 SI:0001 DI:ffff
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|Stack dump:
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|0x016f:0x878a: 0001 016f ffed 0000 0000 0287 890b 1e5b
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|0x016f:0x879a: 01b7 0001 000d 1050 08b7 016f 0001 000d
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|0x016f:0x87aa: 000a 0003 0004 0000 0007 0007 0190 0000
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|0x016f:0x87ba:
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|0050: sel=0287 base=40211d30 limit=0b93f (bytes) 16-bit rw-
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|Backtrace:
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|0 0x01b7:0x0c41 (PXSRV_FONGETFACENAME+0x7c)
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|1 0x01b7:0x1e5b (PXSRV_FONPUTCATFONT+0x2cd)
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|2 0x01a7:0x05aa
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|3 0x01b7:0x0768 (PXSRV_FONINITFONTS+0x81)
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|4 0x014f:0x03ed (PDOXWIN_@SQLCURCB$Q6CBTYPEULN8CBSCTYPE+0x1b1)
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|5 0x013f:0x00ac
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|0x01b7:0x0c41 (PXSRV_FONGETFACENAME+0x7c): movw %es:0x38(%bx),%dx
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</screen>
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<para>
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Steps to debug a crash. You may stop at any step, but please
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report the bug and provide as much of the information
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gathered to the bug report as feasible.
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</para>
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<orderedlist>
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<listitem>
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<para>
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Get the reason for the crash. This is usually an access to
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an invalid selector, an access to an out of range address
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in a valid selector, popping a segment register from the
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stack or the like. When reporting a crash, report this
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<emphasis>whole</emphasis> crashdump even if it doesn't
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make sense to you.
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</para>
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<para>
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(In this case it is access to an invalid selector, for
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<systemitem>%es</systemitem> is <literal>0000</literal>, as
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seen in the register dump).
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</para>
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</listitem>
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<listitem>
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<para>
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Determine the cause of the crash. Since this is usually
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a primary/secondary reaction to a failed or misbehaving
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Wine function, rerun Wine with <parameter>-debugmsg
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+relay</parameter> added to the commandline. This will
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generate quite a lot of output, but usually the reason is
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located in the last call(s). Those lines usually look like
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this:
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</para>
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<screen>
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|Call KERNEL.90: LSTRLEN(0227:0692 "text") ret=01e7:2ce7 ds=0227
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^^^^^^^^^ ^ ^^^^^^^^^ ^^^^^^ ^^^^^^^^^ ^^^^
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| | | | | |Datasegment
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| | | | |Return address
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| | | |textual parameter
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| | |
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| | |Argument(s). This one is a win16 segmented pointer.
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| |Function called.
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|The module, the function is called in. In this case it is KERNEL.
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|Ret KERNEL.90: LSTRLEN() retval=0x0004 ret=01e7:2ce7 ds=0227
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^^^^^^
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|Returnvalue is 16 bit and has the value 4.
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</screen>
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</listitem>
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<listitem>
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<para>
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If you have found a misbehaving function, try to find out
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why it misbehaves. Find the function in the source code.
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Try to make sense of the arguments passed. Usually there is
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a <function>WINE_DEFAULT_DEBUG_CHANNEL(<channel>);</function>
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at the beginning of the file. Rerun wine with
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<parameter>-debugmsg +xyz,+relay</parameter> added to the
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commandline.
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</para>
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<para>
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Occasionally there are additional debug channels defined at the
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beginning of the file in the form.
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<function>WINE_DECLARE_DEBUG_CHANNEL(<channel>);</function>
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If so the offending function may also uses one of these alternate
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channels. Look through the the function for
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<function>TRACE_(<channel>)(" ... /n");</function> and add any
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additional channels to the commandline.
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</para>
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</listitem>
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<listitem>
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<para>
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Additional information on how to debug using the internal
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debugger can be found in
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<filename>programs/winedbg/README</filename>.
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</para>
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</listitem>
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<listitem>
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<para>
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If this information isn't clear enough or if you want to
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know more about what's happening in the function itself,
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try running wine with <parameter>-debugmsg
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+all</parameter>, which dumps ALL included debug
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information in wine.
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</para>
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</listitem>
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<listitem>
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<para>
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If even that isn't enough, add more debug output for yourself
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into the functions you find relevant. See The section on Debug
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Logging in this guide for more information. You might
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also try to run the program in <command>gdb</command>
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instead of using the Wine debugger. If you do that, use
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<parameter>handle SIGSEGV nostop noprint</parameter> to
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disable the handling of seg faults inside
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<command>gdb</command> (needed for Win16).
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</para>
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</listitem>
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<listitem>
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<para>
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You can also set a breakpoint for that function. Start wine
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useing <command>winedbg</command> instead of
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<command>wine</command>. Once the debugger is is running enter
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<command>break</command> <parameter>KERNEL_LSTRLEN</parameter>
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(replace by function you want to debug, CASE IS RELEVANT)
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to set a breakpoint. Then
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use <command>continue</command> to start normal
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program-execution. Wine will stop if it reaches the
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breakpoint. If the program isn't yet at the crashing call
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of that function, use <command>continue</command> again
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until you are about to enter that function. You may now
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proceed with single-stepping the function until you reach
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the point of crash. Use the other debugger commands to
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print registers and the like.
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</para>
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</listitem>
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</orderedlist>
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</sect2>
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<sect2>
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<title>Program hangs, nothing happens</title>
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<para>
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Start the program with <command>winedbg</command> instead of
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<command>wine</command>. When the program locks up switch to the
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winedbg terminal and press
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<keycombo><keycap>Ctrl</keycap><keycap>C</keycap></keycombo>. this
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will stop the program and let you debug the program as you would for
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a crash.
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</para>
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</sect2>
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<sect2>
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<title>Program reports an error with a Messagebox</title>
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<para>
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Sometimes programs are reporting failure using more or
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less nondescript messageboxes. We can debug this using the
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same method as Crashes, but there is one problem... For
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setting up a message box the program also calls Wine
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producing huge chunks of debug code.
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</para>
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<para>
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Since the failure happens usually directly before setting up
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the Messagebox you can start winedbg and set a
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breakpoint at <function>MessageBoxA</function> (called by win16
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and win32 programs) and proceed with
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<command>continue</command>. With <parameter>--debugmsg
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+all</parameter> Wine will now stop directly before setting
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up the Messagebox. Proceed as explained above.
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</para>
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<para>
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You can also run wine using <command>wine -debugmsg +relay
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program.exe 2>&1 | less -i</command> and in
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<command>less</command> search for <quote>MessageBox</quote>.
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</para>
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</sect2>
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<sect2>
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<title>Disassembling programs:</title>
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<para>
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You may also try to disassemble the offending program to
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check for undocumented features and/or use of them.
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</para>
|
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<para>
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The best, freely available, disassembler for Win16 programs is
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<application>Windows Codeback</application>, archive name
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<filename>wcbxxx.zip</> (e.g. <filename>wcb105a.zip</>), which
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usually can be found in the <filename>Cica-Mirror</filename>
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subdirectory on the Wine ftp sites. (See <filename>ANNOUNCE</>).
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</para>
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<para>
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Disassembling win32 programs is possible using
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<application>Windows Disassembler 32</>. Look for
|
|
a file called <filename>w32dsm87.zip</> (or similar)
|
|
on <ulink url="http://www.winsite.com/">http://www.winsite.com</>
|
|
and mirrors. The shareware version does not allow saving of
|
|
disassembly listings. You can also use the newer (and in the
|
|
full version better) <application>Interactive
|
|
Disassembler</application> (IDA) from the ftp sites mentioned
|
|
at the end of the document. Understanding disassembled code is
|
|
mostly a question of exercise.
|
|
</para>
|
|
<para>
|
|
Most code out there uses standard C function entries (for it
|
|
is usually written in C). Win16 function entries usually
|
|
look like that:
|
|
</para>
|
|
<programlisting>
|
|
push bp
|
|
mov bp, sp
|
|
... function code ..
|
|
retf XXXX <--------- XXXX is number of bytes of arguments
|
|
</programlisting>
|
|
<para>
|
|
This is a <function>FAR</function> function with no local
|
|
storage. The arguments usually start at
|
|
<literal>[bp+6]</literal> with increasing offsets. Note, that
|
|
<literal>[bp+6]</literal> belongs to the
|
|
<emphasis>rightmost</emphasis> argument, for exported win16
|
|
functions use the PASCAL calling convention. So, if we use
|
|
<function>strcmp(a,b)</function> with <parameter>a</parameter>
|
|
and <parameter>b</parameter> both 32 bit variables
|
|
<parameter>b</parameter> would be at <literal>[bp+6]</literal>
|
|
and <parameter>a</parameter> at <literal>[bp+10]</literal>.
|
|
</para>
|
|
<para>
|
|
Most functions make also use of local storage in the stackframe:
|
|
</para>
|
|
<programlisting>
|
|
enter 0086, 00
|
|
... function code ...
|
|
leave
|
|
retf XXXX
|
|
</programlisting>
|
|
<para>
|
|
This does mostly the same as above, but also adds
|
|
<literal>0x86</literal> bytes of stackstorage, which is
|
|
accessed using <literal>[bp-xx]</literal>. Before calling a
|
|
function, arguments are pushed on the stack using something
|
|
like this:
|
|
</para>
|
|
<programlisting>
|
|
push word ptr [bp-02] <- will be at [bp+8]
|
|
push di <- will be at [bp+6]
|
|
call KERNEL.LSTRLEN
|
|
</programlisting>
|
|
<para>
|
|
Here first the selector and then the offset to the passed
|
|
string are pushed.
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Sample debugging session:</title>
|
|
|
|
<para>
|
|
Let's debug the infamous Word <filename>SHARE.EXE</filename>
|
|
messagebox:
|
|
</para>
|
|
<screen>
|
|
|marcus@jet $ wine winword.exe
|
|
| +---------------------------------------------+
|
|
| | ! You must leave Windows and load SHARE.EXE|
|
|
| | before starting Word. |
|
|
| +---------------------------------------------+
|
|
</screen>
|
|
<screen>
|
|
|marcus@jet $ wine winword.exe -debugmsg +relay -debug
|
|
|CallTo32(wndproc=0x40065bc0,hwnd=000001ac,msg=00000081,wp=00000000,lp=00000000)
|
|
|Win16 task 'winword': Breakpoint 1 at 0x01d7:0x001a
|
|
|CallTo16(func=0127:0070,ds=0927)
|
|
|Call WPROCS.24: TASK_RESCHEDULE() ret=00b7:1456 ds=0927
|
|
|Ret WPROCS.24: TASK_RESCHEDULE() retval=0x8672 ret=00b7:1456 ds=0927
|
|
|CallTo16(func=01d7:001a,ds=0927)
|
|
| AX=0000 BX=3cb4 CX=1f40 DX=0000 SI=0000 DI=0927 BP=0000 ES=11f7
|
|
|Loading symbols: /home/marcus/wine/wine...
|
|
|Stopped on breakpoint 1 at 0x01d7:0x001a
|
|
|In 16 bit mode.
|
|
|Wine-dbg>break MessageBoxA <---- Set Breakpoint
|
|
|Breakpoint 2 at 0x40189100 (MessageBoxA [msgbox.c:190])
|
|
|Wine-dbg>c <---- Continue
|
|
|Call KERNEL.91: INITTASK() ret=0157:0022 ds=08a7
|
|
| AX=0000 BX=3cb4 CX=1f40 DX=0000 SI=0000 DI=08a7 ES=11d7 EFL=00000286
|
|
|CallTo16(func=090f:085c,ds=0dcf,0x0000,0x0000,0x0000,0x0000,0x0800,0x0000,0x0000,0x0dcf)
|
|
|... <----- Much debugoutput
|
|
|Call KERNEL.136: GETDRIVETYPE(0x0000) ret=060f:097b ds=0927
|
|
^^^^^^ Drive 0 (A:)
|
|
|Ret KERNEL.136: GETDRIVETYPE() retval=0x0002 ret=060f:097b ds=0927
|
|
^^^^^^ DRIVE_REMOVEABLE
|
|
(It is a floppy diskdrive.)
|
|
|
|
|Call KERNEL.136: GETDRIVETYPE(0x0001) ret=060f:097b ds=0927
|
|
^^^^^^ Drive 1 (B:)
|
|
|Ret KERNEL.136: GETDRIVETYPE() retval=0x0000 ret=060f:097b ds=0927
|
|
^^^^^^ DRIVE_CANNOTDETERMINE
|
|
(I don't have drive B: assigned)
|
|
|
|
|Call KERNEL.136: GETDRIVETYPE(0x0002) ret=060f:097b ds=0927
|
|
^^^^^^^ Drive 2 (C:)
|
|
|Ret KERNEL.136: GETDRIVETYPE() retval=0x0003 ret=060f:097b ds=0927
|
|
^^^^^^ DRIVE_FIXED
|
|
(specified as a harddisk)
|
|
|
|
|Call KERNEL.97: GETTEMPFILENAME(0x00c3,0x09278364"doc",0x0000,0927:8248) ret=060f:09b1 ds=0927
|
|
^^^^^^ ^^^^^ ^^^^^^^^^
|
|
| | |buffer for fname
|
|
| |temporary name ~docXXXX.tmp
|
|
|Force use of Drive C:.
|
|
|
|
|Warning: GetTempFileName returns 'C:~doc9281.tmp', which doesn't seem to be writeable.
|
|
|Please check your configuration file if this generates a failure.
|
|
</screen>
|
|
<para>
|
|
Whoops, it even detects that something is wrong!
|
|
</para>
|
|
<screen>
|
|
|Ret KERNEL.97: GETTEMPFILENAME() retval=0x9281 ret=060f:09b1 ds=0927
|
|
^^^^^^ Temporary storage ID
|
|
|
|
|Call KERNEL.74: OPENFILE(0x09278248"C:~doc9281.tmp",0927:82da,0x1012) ret=060f:09d8 ds=0927
|
|
^^^^^^^^^^^^^^^^ ^^^^^^^^^ ^^^^^^^
|
|
|filename |OFSTRUCT |open mode:
|
|
|
|
OF_CREATE|OF_SHARE_EXCLUSIVE|OF_READWRITE
|
|
</screen>
|
|
<para>
|
|
This fails, since my <medialabel>C:</medialabel> drive is in
|
|
this case mounted readonly.
|
|
</para>
|
|
<screen>
|
|
|Ret KERNEL.74: OPENFILE() retval=0xffff ret=060f:09d8 ds=0927
|
|
^^^^^^ HFILE_ERROR16, yes, it failed.
|
|
|
|
|Call USER.1: MESSAGEBOX(0x0000,0x09278376"You must close Windows and load SHARE.EXE before you start Word.",0x00000000,0x1030) ret=060f:084f ds=0927
|
|
</screen>
|
|
<para>
|
|
And MessageBox'ed.
|
|
</para>
|
|
<screen>
|
|
|Stopped on breakpoint 2 at 0x40189100 (MessageBoxA [msgbox.c:190])
|
|
|190 { <- the sourceline
|
|
In 32 bit mode.
|
|
Wine-dbg>
|
|
</screen>
|
|
<para>
|
|
The code seems to find a writeable harddisk and tries to create
|
|
a file there. To work around this bug, you can define
|
|
<medialabel>C:</medialabel> as a networkdrive, which is ignored
|
|
by the code above.
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Debugging Tips</title>
|
|
|
|
<para>
|
|
Here are some useful debugging tips, added by Andreas Mohr:
|
|
</para>
|
|
|
|
<itemizedlist>
|
|
<listitem>
|
|
<para>
|
|
If you have a program crashing at such an early loader phase that you can't
|
|
use the Wine debugger normally, but Wine already executes the program's
|
|
start code, then you may use a special trick. You should do a
|
|
<programlisting>
|
|
wine --debugmsg +relay program
|
|
</programlisting>
|
|
to get a listing of the functions the program calls in its start function.
|
|
Now you do a
|
|
<programlisting>
|
|
winedbg winfile.exe
|
|
</programlisting>
|
|
</para>
|
|
<para>
|
|
This way, you get into <command>winedbg</command>. Now you
|
|
can set a breakpoint on any function the program calls in
|
|
the start function and just type <userinput>c</userinput>
|
|
to bypass the eventual calls of Winfile to this function
|
|
until you are finally at the place where this function gets
|
|
called by the crashing start function. Now you can proceed
|
|
with your debugging as usual.
|
|
</para>
|
|
</listitem>
|
|
<listitem>
|
|
<para>
|
|
If you try to run a program and it quits after showing an error messagebox,
|
|
the problem can usually be identified in the return value of one of the
|
|
functions executed before <function>MessageBox()</function>.
|
|
That's why you should re-run the program with e.g.
|
|
<programlisting>
|
|
wine --debugmsg +relay <program name> &>relmsg
|
|
</programlisting>
|
|
Then do a <command>more relmsg</command> and search for the
|
|
last occurrence of a call to the string "MESSAGEBOX". This is a line like
|
|
<programlisting>
|
|
Call USER.1: MESSAGEBOX(0x0000,0x01ff1246 "Runtime error 219 at 0004:1056.",0x00000000,0x1010) ret=01f7:2160 ds=01ff
|
|
</programlisting>
|
|
In my example the lines before the call to
|
|
<function>MessageBox()</function> look like that:
|
|
<programlisting>
|
|
Call KERNEL.96: FREELIBRARY(0x0347) ret=01cf:1033 ds=01ff
|
|
CallTo16(func=033f:0072,ds=01ff,0x0000)
|
|
Ret KERNEL.96: FREELIBRARY() retval=0x0001 ret=01cf:1033 ds=01ff
|
|
Call KERNEL.96: FREELIBRARY(0x036f) ret=01cf:1043 ds=01ff
|
|
CallTo16(func=0367:0072,ds=01ff,0x0000)
|
|
Ret KERNEL.96: FREELIBRARY() retval=0x0001 ret=01cf:1043 ds=01ff
|
|
Call KERNEL.96: FREELIBRARY(0x031f) ret=01cf:105c ds=01ff
|
|
CallTo16(func=0317:0072,ds=01ff,0x0000)
|
|
Ret KERNEL.96: FREELIBRARY() retval=0x0001 ret=01cf:105c ds=01ff
|
|
Call USER.171: WINHELP(0x02ac,0x01ff05b4 "COMET.HLP",0x0002,0x00000000) ret=01cf:1070 ds=01ff
|
|
CallTo16(func=0117:0080,ds=01ff)
|
|
Call WPROCS.24: TASK_RESCHEDULE() ret=00a7:0a2d ds=002b
|
|
Ret WPROCS.24: TASK_RESCHEDULE() retval=0x0000 ret=00a7:0a2d ds=002b
|
|
Ret USER.171: WINHELP() retval=0x0001 ret=01cf:1070 ds=01ff
|
|
Call KERNEL.96: FREELIBRARY(0x01be) ret=01df:3e29 ds=01ff
|
|
Ret KERNEL.96: FREELIBRARY() retval=0x0000 ret=01df:3e29 ds=01ff
|
|
Call KERNEL.52: FREEPROCINSTANCE(0x02cf00ba) ret=01f7:1460 ds=01ff
|
|
Ret KERNEL.52: FREEPROCINSTANCE() retval=0x0001 ret=01f7:1460 ds=01ff
|
|
Call USER.1: MESSAGEBOX(0x0000,0x01ff1246 "Runtime error 219 at 0004:1056.",0x00000000,0x1010) ret=01f7:2160 ds=01ff
|
|
</programlisting>
|
|
</para>
|
|
<para>
|
|
I think that the call to <function>MessageBox()</function>
|
|
in this example is <emphasis>not</emphasis> caused by a
|
|
wrong result value of some previously executed function
|
|
(it's happening quite often like that), but instead the
|
|
messagebox complains about a runtime error at
|
|
<literal>0x0004:0x1056</literal>.
|
|
</para>
|
|
<para>
|
|
As the segment value of the address is only
|
|
<literal>4</literal>, I think that that is only an internal
|
|
program value. But the offset address reveals something
|
|
quite interesting: Offset <literal>1056</literal> is
|
|
<emphasis>very</emphasis> close to the return address of
|
|
<function>FREELIBRARY()</function>:
|
|
<programlisting>
|
|
Call KERNEL.96: FREELIBRARY(0x031f) ret=01cf:105c ds=01ff
|
|
^^^^
|
|
</programlisting>
|
|
</para>
|
|
<para>
|
|
Provided that segment <literal>0x0004</literal> is indeed segment
|
|
<literal>0x1cf</literal>, we now we can use IDA (available at
|
|
<ulink url="http://www.filelibrary.com:8080/cgi-bin/freedownload/DOS/h/72/ida35bx.zip">
|
|
http://www.filelibrary.com:8080/cgi-bin/freedownload/DOS/h/72/ida35bx.zip</ulink>) to
|
|
disassemble the part that caused the error. We just have to find the address of
|
|
the call to <function>FreeLibrary()</function>. Some lines before that the
|
|
runtime error occurred. But be careful! In some cases you don't have to
|
|
disassemble the main program, but instead some DLL called by it in order to find
|
|
the correct place where the runtime error occurred. That can be determined by
|
|
finding the origin of the segment value (in this case <literal>0x1cf</literal>).
|
|
</para>
|
|
</listitem>
|
|
<listitem>
|
|
<para>
|
|
If you have created a relay file of some crashing
|
|
program and want to set a breakpoint at a certain
|
|
location which is not yet available as the program loads
|
|
the breakpoint's segment during execution, you may set a
|
|
breakpoint to <function>GetVersion16/32</function> as
|
|
those functions are called very often.
|
|
</para>
|
|
<para>
|
|
Then do a <userinput>c</userinput> until you are able to
|
|
set this breakpoint without error message.
|
|
</para>
|
|
</listitem>
|
|
<listitem>
|
|
<para>
|
|
Some useful programs:
|
|
</para>
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>
|
|
<application>IDA</application>:
|
|
<filename>
|
|
<ulink url="http://www.filelibrary.com:8080/cgi-bin/freedownload/DOS/h/72/ida35bx.zip">
|
|
http://www.filelibrary.com:8080/cgi-bin/freedownload/DOS/h/72/ida35bx.zip</ulink>
|
|
</filename>
|
|
</term>
|
|
<listitem>
|
|
<para>
|
|
<emphasis>Very</emphasis> good DOS disassembler ! It's badly needed
|
|
for debugging Wine sometimes.
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>
|
|
<application>XRAY</application>:
|
|
<filename>
|
|
<ulink url="http://garbo.uwasa.fi/pub/pc/sysinfo/xray15.zip">
|
|
http://garbo.uwasa.fi/pub/pc/sysinfo/xray15.zip</ulink>
|
|
</filename>
|
|
</term>
|
|
<listitem>
|
|
<para>
|
|
Traces DOS calls (Int 21h, DPMI, ...). Use it with
|
|
Windows to correct file management problems etc.
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>
|
|
<application>pedump</application>:
|
|
<filename>
|
|
<ulink url="ftp://ftp.simtel.net/pub/simtelnet/win95/prog/pedump.zip">
|
|
ftp://ftp.simtel.net/pub/simtelnet/win95/prog/pedump.zip</ulink>
|
|
</filename>
|
|
</term>
|
|
<listitem>
|
|
<para>
|
|
Dumps the imports and exports of a PE (Portable
|
|
Executable) DLL.
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>
|
|
<application>winedump</application>:
|
|
</term>
|
|
<listitem>
|
|
<para>
|
|
Dumps the imports and exports of a PE (Portable
|
|
Executable) DLL (included in wine tree).
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
</listitem>
|
|
</itemizedlist>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Some basic debugger usages:</title>
|
|
|
|
<para>
|
|
After starting your program with
|
|
</para>
|
|
<screen>
|
|
wine -debug myprog.exe
|
|
</screen>
|
|
<para>
|
|
the program loads and you get a prompt at the program
|
|
starting point. Then you can set breakpoints:
|
|
</para>
|
|
<screen>
|
|
b RoutineName (by outine name) OR
|
|
b *0x812575 (by address)
|
|
</screen>
|
|
<para>
|
|
Then you hit <command>c</command> (continue) to run the
|
|
program. It stops at the breakpoint. You can type
|
|
</para>
|
|
<screen>
|
|
step (to step one line) OR
|
|
stepi (to step one machine instruction at a time;
|
|
here, it helps to know the basic 386
|
|
instruction set)
|
|
info reg (to see registers)
|
|
info stack (to see hex values in the stack)
|
|
info local (to see local variables)
|
|
list <line number> (to list source code)
|
|
x <variable name> (to examine a variable; only works if code
|
|
is not compiled with optimization)
|
|
x 0x4269978 (to examine a memory location)
|
|
? (help)
|
|
q (quit)
|
|
</screen>
|
|
<para>
|
|
By hitting <keycap>Enter</keycap>, you repeat the last
|
|
command.
|
|
</para>
|
|
</sect2>
|
|
</sect1>
|
|
|
|
|
|
<sect1 id="memory-addresses">
|
|
<title>Useful memory addresses</title>
|
|
<para>
|
|
Written by &name-andreas-mohr; <email>&email-andreas-mohr;</email>
|
|
</para>
|
|
<para>
|
|
Wine uses several different kinds of memory addresses.
|
|
</para>
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>
|
|
Win32/"normal" Wine addresses/Linux: linear addresses.
|
|
</term>
|
|
<listitem>
|
|
<para>
|
|
Linear addresses can be everything from 0x0 up to
|
|
0xffffffff. In Wine on Linux they are often around
|
|
e.g. 0x08000000, 0x00400000 (std. Win32 program load
|
|
address), 0x40000000. Every Win32 process has its own
|
|
private 4GB address space (that is, from 0x0 up to
|
|
0xffffffff).
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>
|
|
Win16 "enhanced mode": segmented addresses.
|
|
</term>
|
|
<listitem>
|
|
<para>
|
|
These are the "normal" Win16 addresses, called SEGPTR.
|
|
They have a segment:offset notation, e.g. 0x01d7:0x0012.
|
|
The segment part usually is a "selector", which
|
|
<emphasis>always</emphasis>
|
|
has the lowest 3 bits set. Some sample selectors are
|
|
0x1f7, 0x16f, 0x8f. If these bits are set except for
|
|
the lowest bit, as e.g. with 0x1f6,xi then it might be a
|
|
handle to global memory. Just set the lowest bit to get
|
|
the selector in these cases. A selector kind of
|
|
"points" to a certain linear (see above) base address.
|
|
It has more or less three important attributes: segment
|
|
base address, segment limit, segment access rights.
|
|
</para>
|
|
<para>
|
|
Example:
|
|
</para>
|
|
<para>
|
|
Selector 0x1f7 (0x40320000, 0x0000ffff, r-x) So 0x1f7
|
|
has a base address of 0x40320000, the segment's last
|
|
address is 0x4032ffff (limit 0xffff), and it's readable
|
|
and executable. So an address of 0x1f7:0x2300 would be
|
|
the linear address of 0x40322300.
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>
|
|
DOS/Win16 "standard mode"
|
|
</term>
|
|
<listitem>
|
|
<para>
|
|
They, too, have a segment:offset notation. But they are
|
|
completely different from "normal" Win16 addresses, as
|
|
they just represent at most 1MB of memory: The segment
|
|
part can be anything from 0 to 0xffff, and it's the same
|
|
with the offset part.
|
|
</para>
|
|
<para>
|
|
Now the strange thing is the calculation that's behind
|
|
these addresses: Just calculate segment*16 + offset in
|
|
order to get a "linear DOS" address. So
|
|
e.g. 0x0f04:0x3628 results in 0xf040 + 0x3628 = 0x12668.
|
|
And the highest address you can get is 0xfffff (1MB), of
|
|
course. In Wine, this "linear DOS" address of 0x12668
|
|
has to be added to the linear base address of the
|
|
corresponding DOS memory allocated for dosmod in order
|
|
to get the true linear address of a DOS seg:offs
|
|
address. And make sure that you're doing this in the
|
|
correct process with the correct linear address space,
|
|
of course ;-)
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
</sect1>
|
|
|
|
<sect1 id="dbg-config">
|
|
<title>Configuration</title>
|
|
|
|
<sect2>
|
|
<title>Registry configuration</title>
|
|
|
|
<para>
|
|
The Windows' debugging API uses a registry entry to know
|
|
which debugger to invoke when an unhandled exception occurs
|
|
(see <link endterm="dbg-exception-title"
|
|
linkend="dbg-on-exception"></link> for some details). Two
|
|
values in key
|
|
</para>
|
|
<programlisting>
|
|
"MACHINE\\Software\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug"
|
|
</programlisting>
|
|
<para>
|
|
Determine the behavior:
|
|
</para>
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term>Debugger:</term>
|
|
<listitem>
|
|
<para>
|
|
this is the command line used to launch the debugger
|
|
(it uses two <function>printf</function> formats
|
|
(<literal>%ld</literal>) to pass context dependent
|
|
information to the debugger). You should put here a
|
|
complete path to your debugger
|
|
(<command>WineDbg</command> can of course be used, but
|
|
any other Windows' debugging API aware debugger will
|
|
do).
|
|
The path to the debugger you chose to use must be reachable
|
|
via a DOS drive in the Wine config file !
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term>Auto:</term>
|
|
<listitem>
|
|
<para>
|
|
if this value is zero, a message box will ask the
|
|
user if he/she wishes to launch the debugger when an
|
|
unhandled exception occurs. Otherwise, the debugger
|
|
is automatically started.
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
|
|
<para>
|
|
A regular Wine registry looks like:
|
|
</para>
|
|
<programlisting>
|
|
[MACHINE\\Software\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug] 957636538
|
|
"Auto"=dword:00000001
|
|
"Debugger"="winedbg --debugmsg -all %ld %ld"
|
|
</programlisting>
|
|
|
|
<note>
|
|
<title>Note 1</title>
|
|
<para>
|
|
creating this key is mandatory. Not doing so will not
|
|
fire the debugger when an exception occurs.
|
|
</para>
|
|
</note>
|
|
<note>
|
|
<title>Note 2</title>
|
|
<para>
|
|
<command>wineinstall</command> (available in Wine source)
|
|
sets up this correctly.
|
|
However, due to some limitation of the registry installed,
|
|
if a previous Wine installation exists, it's safer to
|
|
remove the whole
|
|
</para>
|
|
<programlisting>
|
|
[MACHINE\\Software\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug]
|
|
</programlisting>
|
|
<para>
|
|
key before running again <command>wineinstall</command> to
|
|
regenerate this key.
|
|
</para>
|
|
</note>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>WineDbg configuration</title>
|
|
|
|
<para>
|
|
<command>WineDbg</command> can be configured through a number
|
|
of options. Those options are stored in the registry, on a
|
|
per user basis. The key is (in <emphasis>my</emphasis> registry)
|
|
</para>
|
|
<programlisting>
|
|
[eric\\Software\\Wine\\WineDbg]
|
|
</programlisting>
|
|
<para>
|
|
Those options can be read/written while inside
|
|
<command>WineDbg</command>, as part of the debugger
|
|
expressions. To refer to one of these options, its name must
|
|
be prefixed by a <literal>$</literal> sign. For example,
|
|
</para>
|
|
<programlisting>
|
|
set $BreakAllThreadsStartup = 1
|
|
</programlisting>
|
|
<para>
|
|
sets the option <varname>BreakAllThreadsStartup</varname> to
|
|
<literal>TRUE</literal>.
|
|
</para>
|
|
<para>
|
|
All the options are read from the registry when
|
|
<command>WineDbg</command> starts (if no corresponding value
|
|
is found, a default value is used), and are written back to
|
|
the registry when <command>WineDbg</command> exits (hence,
|
|
all modifications to those options are automatically saved
|
|
when <command>WineDbg</command> terminates).
|
|
</para>
|
|
<para>
|
|
Here's the list of all options:
|
|
</para>
|
|
|
|
<sect3>
|
|
<title>Controlling when the debugger is entered</title>
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term><varname>BreakAllThreadsStartup</varname></term>
|
|
<listitem>
|
|
<para>
|
|
Set to <literal>TRUE</literal> if at all threads
|
|
start-up the debugger stops set to
|
|
<literal>FALSE</literal> if only at the first thread
|
|
startup of a given process the debugger stops.
|
|
<literal>FALSE</literal> by default.
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term><varname>BreakOnCritSectTimeOut</varname></term>
|
|
<listitem>
|
|
<para>
|
|
Set to <literal>TRUE</literal> if the debugger stops
|
|
when a critical section times out (5 minutes);
|
|
<literal>TRUE</literal> by default.
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term><varname>BreakOnAttach</varname></term>
|
|
<listitem>
|
|
<para>
|
|
Set to <literal>TRUE</literal> if when
|
|
<command>WineDbg</command> attaches to an existing
|
|
process after an unhandled exception,
|
|
<command>WineDbg</command> shall be entered on the
|
|
first attach event. Since the attach event is
|
|
meaningless in the context of an exception event
|
|
(the next event which is the exception event is of
|
|
course relevant), that option is likely to be
|
|
<literal>FALSE</literal>.
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term><varname>BreakOnFirstChance</varname></term>
|
|
<listitem>
|
|
<para>
|
|
An exception can generate two debug events. The
|
|
first one is passed to the debugger (known as a
|
|
first chance) just after the exception. The debugger
|
|
can then decides either to resume execution (see
|
|
<command>WineDbg</command>'s <command>cont</command>
|
|
command) or pass the exception up to the exception
|
|
handler chain in the program (if it exists)
|
|
(<command>WineDbg</command> implements this through the
|
|
<command>pass</command> command). If none of the
|
|
exception handlers takes care of the exception, the
|
|
exception event is sent again to the debugger (known
|
|
as last chance exception). You cannot pass on a last
|
|
exception. When the
|
|
<varname>BreakOnFirstChance</varname> exception is
|
|
<literal>TRUE</literal>, then winedbg is entered for
|
|
both first and last chance execptions (to
|
|
<literal>FALSE</literal>, it's only entered for last
|
|
chance exceptions).
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term><varname>BreakOnDllLoad</varname></term>
|
|
<listitem>
|
|
<para>
|
|
Set to <literal>TRUE</literal> if the debugger stops
|
|
when a DLL is loaded into memory; when the debugger
|
|
is invoked after a crash, the DLLs already mapped in
|
|
memory will not trigger this break.
|
|
<literal>FALSE</literal> by default.
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Output handling</title>
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term><varname>ConChannelMask</varname></term>
|
|
<listitem>
|
|
<para>
|
|
Mask of active debugger output channels on console
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term><varname>StdChannelMask</varname></term>
|
|
<listitem>
|
|
<para>
|
|
Mask of active debugger output channels on <filename>stderr</filename>
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
|
|
<para>
|
|
Those last 2 variables are jointly used in two generic ways:
|
|
</para>
|
|
|
|
<orderedlist>
|
|
<listitem>
|
|
<para>
|
|
default
|
|
</para>
|
|
<programlisting>
|
|
ConChannelMask = DBG_CHN_MESG (1)
|
|
StdChannelMask = 0
|
|
</programlisting>
|
|
<para>
|
|
In this case, all input/output goes into the
|
|
debugger's console (either the standard unix console
|
|
if winedbg is started from the command line, or a
|
|
specific windowed-console if the debugger is started
|
|
upon an exception in a running program. All debug
|
|
messages <function>TRACE</function>,
|
|
<function>WARN</function>... still goes to tty where
|
|
wine is run from).
|
|
</para>
|
|
</listitem>
|
|
<listitem>
|
|
<para>
|
|
To have all input/output go into the tty where Wine
|
|
was started from (to be used in a X11-free
|
|
environment)
|
|
</para>
|
|
<screen>
|
|
ConChannelMask = 0
|
|
StdChannelMask = DBG_CHN_MESG (1)
|
|
</screen>
|
|
</listitem>
|
|
</orderedlist>
|
|
</sect3>
|
|
|
|
<sect3>
|
|
<title>Context information</title>
|
|
|
|
<variablelist>
|
|
<varlistentry>
|
|
<term><varname>ThreadId</varname></term>
|
|
<listitem>
|
|
<para>
|
|
ID of the <varname>W-thread</varname> currently
|
|
examined by the debugger
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term><varname>ProcessId</varname></term>
|
|
<listitem>
|
|
<para>
|
|
ID of the <varname>W-thread</varname> currently
|
|
examined by the debugger
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
<varlistentry>
|
|
<term><registers></term>
|
|
<listitem>
|
|
<para>
|
|
All CPU registers are also available
|
|
</para>
|
|
</listitem>
|
|
</varlistentry>
|
|
</variablelist>
|
|
|
|
<para>
|
|
The <varname>ThreadId</varname> and
|
|
<varname>ProcessId</varname> variables can be handy to set
|
|
conditional breakpoints on a given thread or process.
|
|
</para>
|
|
</sect3>
|
|
</sect2>
|
|
</sect1>
|
|
|
|
|
|
<sect1 id="dbg-commands">
|
|
<title>WineDbg Command Reference</title>
|
|
|
|
<sect2>
|
|
<title>Misc</title>
|
|
|
|
<screen>
|
|
abort aborts the debugger
|
|
quit exits the debugger
|
|
|
|
attach N attach to a W-process (N is its ID). IDs can be
|
|
obtained using the walk process command
|
|
detach detach from a W-process. WineDbg will exit (this may
|
|
be changed later on)
|
|
</screen>
|
|
<screen>
|
|
help prints some help on the commands
|
|
help info prints some help on info commands
|
|
</screen>
|
|
<screen>
|
|
mode 16 switch to 16 bit mode
|
|
mode 32 switch to 32 bit mode
|
|
</screen>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Flow control</title>
|
|
|
|
<screen>
|
|
cont continue execution until next breakpoint or exception.
|
|
pass pass the exception event up to the filter chain.
|
|
step continue execution until next C line of code (enters
|
|
function call)
|
|
next continue execution until next C line of code (doesn't
|
|
enter function call)
|
|
stepi execute next assembly instruction (enters function
|
|
call)
|
|
nexti execute next assembly instruction (doesn't enter
|
|
function call)
|
|
finish do nexti commands until current function is exited
|
|
</screen>
|
|
<para>
|
|
cont, step, next, stepi, nexti can be postfixed by a
|
|
number (N), meaning that the command must be executed N
|
|
times.
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Breakpoints, watch points</title>
|
|
|
|
<screen>
|
|
enable N enables (break|watch)point #N
|
|
disable N disables (break|watch)point #N
|
|
delete N deletes (break|watch)point #N
|
|
cond N removes any a existing condition to (break|watch)point N
|
|
cond N <expr> adds condition <expr> to (break|watch)point N. <expr>
|
|
will be evaluated each time the breakpoint is hit. If
|
|
the result is a zero value, the breakpoint isn't
|
|
triggered
|
|
break * N adds a breakpoint at address N
|
|
break <id> adds a breakpoint at the address of symbol <id>
|
|
break <id> N adds a breakpoint at the address of symbol <id> (N ?)
|
|
break N adds a breakpoint at line N of current source file
|
|
break adds a breakpoint at current $pc address
|
|
watch * N adds a watch command (on write) at address N (on 4 bytes)
|
|
watch <id> adds a watch command (on write) at the address of
|
|
symbol <id>
|
|
info break lists all (break|watch)points (with state)
|
|
</screen>
|
|
<para>
|
|
When setting a breakpoint on an <id>, if several symbols with this
|
|
<id> exist, the debugger will prompt for the symbol you want to use.
|
|
Pick up the one you want from its number.
|
|
</para>
|
|
<para>
|
|
Alternatively you can specify a DLL in the <id> (for example
|
|
MYDLL.DLL.myFunc for function myFunc of
|
|
<filename>G:\AnyPath\MyDll.dll)</filename>.
|
|
</para>
|
|
<para>
|
|
You can use the symbol <emphasis>EntryPoint</emphasis> to stand for
|
|
the entry point of the Dll.
|
|
</para>
|
|
<para>
|
|
When setting a break/watch-point by <id>, if the symbol cannot be found (for example, the symbol is contained in a not yet loaded module), winedbg will
|
|
recall the name of the symbol and will try to set the breakpoint each time a new module is loaded (until it succeeds).
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Stack manipulation</title>
|
|
|
|
<screen>
|
|
bt print calling stack of current thread
|
|
bt N print calling stack of thread of ID N (note: this
|
|
doesn't change the position of the current frame as
|
|
manipulated by the up & dn commands)
|
|
up goes up one frame in current thread's stack
|
|
up N goes up N frames in current thread's stack
|
|
dn goes down one frame in current thread's stack
|
|
dn N goes down N frames in current thread's stack
|
|
frame N set N as the current frame for current thread's stack
|
|
info local prints information on local variables for current
|
|
function
|
|
</screen>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Directory & source file manipulation</title>
|
|
|
|
<screen>
|
|
show dir
|
|
dir <pathname>
|
|
dir
|
|
symbolfile <pathname> loads external symbol definition
|
|
symbolfile <pathname> N loads external symbol definition
|
|
(applying an offset of N to addresses)
|
|
</screen>
|
|
<screen>
|
|
list lists 10 source lines from current position
|
|
list - lists 10 source lines before current position
|
|
list N lists 10 source lines from line N in current file
|
|
list <path>:N lists 10 source lines from line N in file <path>
|
|
list <id> lists 10 source lines of function <id>
|
|
list * N lists 10 source lines from address N
|
|
</screen>
|
|
<para>
|
|
You can specify the end target (to change the 10 lines
|
|
value) using the ','. For example:
|
|
</para>
|
|
<screen>
|
|
list 123, 234 lists source lines from line 123 up to line 234 in
|
|
current file
|
|
list foo.c:1,56 lists source lines from line 1 up to 56 in file foo.c
|
|
</screen>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Displaying</title>
|
|
|
|
<para>
|
|
A display is an expression that's evaluated and printed
|
|
after the execution of any <command>WineDbg</command>
|
|
command.
|
|
</para>
|
|
<screen>
|
|
display lists the active displays
|
|
info display (same as above command)
|
|
display <expr> adds a display for expression <expr>
|
|
display /fmt <expr> adds a display for expression <expr>. Printing
|
|
evaluated <expr> is done using the given format (see
|
|
print command for more on formats)
|
|
del display N deletes display #N
|
|
undisplay N (same as del display)
|
|
</screen>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Disassembly</title>
|
|
|
|
<screen>
|
|
disas disassemble from current position
|
|
disas <expr> disassemble from address <expr>
|
|
disas <expr>,<expr>disassembles code between addresses specified by
|
|
the two <expr>
|
|
</screen>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Information on Wine's internals</title>
|
|
|
|
<screen>
|
|
info class <id> prints information on Windows's class <id>
|
|
walk class lists all Windows' class registered in Wine
|
|
info share lists all the dynamic libraries loaded the debugged
|
|
program (including .so files, NE and PE DLLs)
|
|
info module <N> prints information on module of handle <N>
|
|
walk module lists all modules loaded by debugged program
|
|
info regs prints the value of CPU register
|
|
info segment <N>prints information on segment <N>
|
|
info segment lists all allocated segments
|
|
info stack prints the values on top of the stack
|
|
walk map lists all virtual mappings used by the debugged
|
|
program
|
|
walk map <N> lists all virtual mappings used by the program of pid <N>
|
|
info wnd <N> prints information of Window of handle <N>
|
|
walk wnd lists all the window hierarchy starting from the
|
|
desktop window
|
|
walk wnd <N> lists all the window hierarchy starting from the
|
|
window of handle <N>
|
|
walk process lists all w-processes in Wine session
|
|
walk thread lists all w-threads in Wine session
|
|
walk exception lists the exception frames (starting from current
|
|
stack frame)
|
|
</screen>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Memory (reading, writing, typing)</title>
|
|
|
|
<screen>
|
|
x <expr> examines memory at <expr> address
|
|
x /fmt <expr> examines memory at <expr> address using format /fmt
|
|
print <expr> prints the value of <expr> (possibly using its type)
|
|
print /fmt <expr> prints the value of <expr> (possibly using its
|
|
type)
|
|
set <lval>=<expr> writes the value of <expr> in <lval>
|
|
whatis <expr> prints the C type of expression <expr>
|
|
</screen>
|
|
<para>
|
|
<filename>/fmt</filename> is either <filename>/<letter></filename> or
|
|
<filename>/<count><letter></filename> letter can be
|
|
</para>
|
|
<screen>
|
|
s => an ASCII string
|
|
u => an Unicode UTF16 string
|
|
i => instructions (disassemble)
|
|
x => 32 bit unsigned hexadecimal integer
|
|
d => 32 bit signed decimal integer
|
|
w => 16 bit unsigned hexadecimal integer
|
|
c => character (only printable 0x20-0x7f are actually printed)
|
|
b => 8 bit unsigned hexadecimal integer
|
|
g => GUID
|
|
</screen>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Expressions</title>
|
|
|
|
<para>
|
|
Expressions in Wine Debugger are mostly written in a C form. However, there
|
|
are a few discrepancies:
|
|
<itemizedlist>
|
|
<listitem>
|
|
<para>
|
|
Identifiers can take a '.' in their names. This allow
|
|
mainly to access symbols from different DLLs like
|
|
<function>USER32.DLL.CreateWindowA</function>.
|
|
</para>
|
|
</listitem>
|
|
<listitem>
|
|
<para>
|
|
The debugger will try to distinguish this writing with structure operations.
|
|
Therefore, you can only use the previous writing in operations manipulating
|
|
symbols ({break|watch}points, type information command...).
|
|
</para>
|
|
</listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
</sect2>
|
|
<sect2>
|
|
<title>Debug channels</title>
|
|
<para>
|
|
It is possible to turn on and off debug messages as you are debugging using
|
|
the set command.
|
|
</para>
|
|
<screen>
|
|
set + warn win => turn on warn on 'win' channel
|
|
set + win => turn on warn/fixme/err/trace on 'win' channel
|
|
set - win => turn off warn/fixme/err/trace on 'win' channel
|
|
set - fixme => turn off the 'fixme' class
|
|
</screen>
|
|
</sect2>
|
|
|
|
</sect1>
|
|
|
|
<sect1 id="dbg-others">
|
|
<title>Other debuggers</title>
|
|
|
|
<sect2>
|
|
<title>GDB mode</title>
|
|
|
|
<para>
|
|
WineDbg can act as a remote monitor for GDB. This allows to
|
|
use all the power of GDB, but while debugging wine and/or
|
|
any Win32 application. To enable this mode, just add
|
|
<parameter>--gdb</parameter> to winedbg command line. You'll
|
|
end up on a GDB prompt. You'll have to use the GDB commands
|
|
(not the wine nes).
|
|
</para>
|
|
|
|
<para>
|
|
However, some limitation in GDB while debugging wine (see
|
|
below) don't appear in this mode:
|
|
<itemizedlist>
|
|
<listitem>
|
|
<para>
|
|
GDB will correctly present Win32 thread
|
|
information and breakpoint behavior
|
|
</para>
|
|
</listitem>
|
|
<listitem>
|
|
<para>
|
|
Moreover, it also provides support for the Dwarf II
|
|
debug format (which became the default format (instead
|
|
of stabs) in gcc 3.1).
|
|
</para>
|
|
</listitem>
|
|
</itemizedlist>
|
|
</para>
|
|
|
|
<para>
|
|
A few wine extensions available through the monitor command.
|
|
<screen>
|
|
monitor wnd lists all window in the Wine session
|
|
monitor proc lists all processes in the Wine session
|
|
monitor mem displays memory mapping of debugged process
|
|
(doesn't work)
|
|
</screen>
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Graphical frontends to gdb</title>
|
|
|
|
<para>
|
|
This section will describe how you can debug wine using the
|
|
GDB mode of winedbg and some graphical front ends to GDB for
|
|
those of you who really like graphical debuggers.
|
|
</para>
|
|
|
|
<sect3>
|
|
<title>DDD</title>
|
|
|
|
<para>
|
|
Use the following steps, in this order:
|
|
<orderedlist>
|
|
<listitem>
|
|
<para>
|
|
Start the wine debugger with a command line
|
|
like:
|
|
<screen>
|
|
winedbg -- --gdb --no-start <name_of_exe_to_debug.exe>
|
|
</screen>
|
|
</para>
|
|
</listitem>
|
|
<listitem>
|
|
<para>
|
|
Start ddd
|
|
</para>
|
|
</listitem>
|
|
<listitem>
|
|
<para>
|
|
In ddd, use the 'Open File' or 'Open Program' to
|
|
point to the wine executable
|
|
</para>
|
|
</listitem>
|
|
<listitem>
|
|
<para>
|
|
In the output of 1/, there's a line like
|
|
<screen>
|
|
target remote localhost:32878
|
|
</screen>
|
|
copy that line and paste into ddd command pane (the one with the (gdb)
|
|
prompt)
|
|
</para>
|
|
</listitem>
|
|
</orderedlist>
|
|
The program should now be loaded and up and running. If you want, you
|
|
can also add in 1/ after the name of the exec all the needed
|
|
parameters
|
|
</para>
|
|
</sect3>
|
|
<sect3>
|
|
<title>kdbg</title>
|
|
|
|
<para>
|
|
Use the following steps, in this order:
|
|
<orderedlist>
|
|
<listitem>
|
|
<para>
|
|
Start the wine debugger with a command line like:
|
|
<screen>
|
|
winedbg -- --gdb --no-start <name_of_exe_to_debug.exe>
|
|
</screen>
|
|
</para>
|
|
</listitem>
|
|
<listitem>
|
|
<para>
|
|
In the output of 1/, there's a line like
|
|
<screen>
|
|
target remote localhost:32878
|
|
</screen>
|
|
Start kdbg with
|
|
<screen>
|
|
kdbg -r localhost:32878 wine
|
|
</screen>
|
|
localhost:32878 is not a fixed value, but has been printed in step
|
|
1/. 'wine' should also be the full path to the wine executable.
|
|
</para>
|
|
</listitem>
|
|
</orderedlist>
|
|
The program should now be loaded and up and running. If you want, you
|
|
can also add in 1/ after the name of the exec all the needed
|
|
parameters
|
|
</para>
|
|
</sect3>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Using other Unix debuggers</title>
|
|
|
|
<para>
|
|
You can also use other debuggers (like
|
|
<command>gdb</command>), but you must be aware of a few
|
|
items:
|
|
</para>
|
|
<para>
|
|
You need to attach the unix debugger to the correct unix
|
|
process (representing the correct windows thread) (you can
|
|
"guess" it from a <command>ps fax</command> for example:
|
|
When running the emulator, usually the first two
|
|
<varname>upids</varname> are for the Windows' application
|
|
running the desktop, the first thread of the application is
|
|
generally the third <varname>upid</varname>; when running a
|
|
Winelib program, the first thread of the application is
|
|
generally the first <varname>upid</varname>)
|
|
</para>
|
|
<note>
|
|
<para>
|
|
Even if latest <command>gdb</command> implements the
|
|
notion of threads, it won't work with Wine because the
|
|
thread abstraction used for implementing Windows' thread
|
|
is not 100% mapped onto the Linux POSIX threads
|
|
implementation. It means that you'll have to spawn a
|
|
different <command>gdb</command> session for each Windows'
|
|
thread you wish to debug.
|
|
</para>
|
|
</note>
|
|
|
|
<!-- *** Extra content spliced in from article by Andreas Mohr *** -->
|
|
<para>
|
|
Following text written by &name-andreas-mohr; <email>&email-andreas-mohr;</email>
|
|
</para>
|
|
<para>
|
|
Here's how to get info about the current execution status of a
|
|
certain Wine process:
|
|
</para>
|
|
<para>
|
|
Change into your Wine source dir and enter:
|
|
</para>
|
|
<screen>
|
|
$ gdb wine
|
|
</screen>
|
|
<para>
|
|
Switch to another console and enter <command>ps ax | grep
|
|
wine</command> to find all wine processes. Inside
|
|
<command>gdb</command>, repeat for all Wine processes:
|
|
</para>
|
|
<screen>
|
|
(gdb) attach <userinput>PID</userinput>
|
|
</screen>
|
|
<para>
|
|
with <userinput>PID</userinput> being the process ID of one of
|
|
the Wine processes. Use
|
|
</para>
|
|
<screen>
|
|
(gdb) bt
|
|
</screen>
|
|
<para>
|
|
to get the backtrace of the current Wine process, i.e. the
|
|
function call history. That way you can find out what the
|
|
current process is doing right now. And then you can use
|
|
several times:
|
|
</para>
|
|
<screen>
|
|
(gdb) n
|
|
</screen>
|
|
<para>
|
|
or maybe even
|
|
</para>
|
|
<screen>
|
|
(gdb) b <userinput>SomeFunction</userinput>
|
|
</screen>
|
|
<para>
|
|
and
|
|
</para>
|
|
<screen>
|
|
(gdb) c
|
|
</screen>
|
|
<para>
|
|
to set a breakpoint at a certain function and continue up to
|
|
that function. Finally you can enter
|
|
</para>
|
|
<screen>
|
|
(gdb) detach
|
|
</screen>
|
|
<para>
|
|
to detach from the Wine process.
|
|
</para>
|
|
<!-- *** End of xtra content *** -->
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Using other Windows debuggers</title>
|
|
|
|
<para>
|
|
You can use any Windows' debugging API compliant debugger
|
|
with Wine. Some reports have been made of success with
|
|
VisualStudio debugger (in remote mode, only the hub runs
|
|
in Wine). GoVest fully runs in Wine.
|
|
</para>
|
|
</sect2>
|
|
|
|
<sect2>
|
|
<title>Main differences between winedbg and regular Unix debuggers</title>
|
|
<table><title>Debuggers comparison</title>
|
|
<tgroup cols=2 align="left">
|
|
<tbody>
|
|
<row>
|
|
<entry>WineDbg</entry><entry>gdb</entry>
|
|
</row>
|
|
<row>
|
|
<entry>
|
|
WineDbg debugs a Windows' process: the various
|
|
threads will be handled by the same WineDbg session,
|
|
and a breakpoint will be triggered for any thread of
|
|
the W-process
|
|
</entry>
|
|
<entry>
|
|
gdb debugs a Windows' thread: a separate gdb session
|
|
is needed for each thread of a Windows' process and
|
|
a breakpoint will be triggered only for the w-thread
|
|
debugged
|
|
</entry>
|
|
</row>
|
|
<row>
|
|
<entry>
|
|
WineDbg supports debug information from stabs
|
|
(standard Unix format) and Microsoft's C, CodeView,
|
|
.DBG
|
|
</entry>
|
|
<entry>
|
|
GDB supports debug information from stabs (standard
|
|
Unix format) and Dwarf II.
|
|
</entry>
|
|
</row>
|
|
</tbody>
|
|
</tgroup>
|
|
</table>
|
|
</sect2>
|
|
</sect1>
|
|
|
|
|
|
<sect1 id="dbg-limits">
|
|
<title>Limitations</title>
|
|
|
|
<itemizedlist>
|
|
<listitem>
|
|
<para>
|
|
16 bit processes are not supported (but calls to 16 bit
|
|
code in 32 bit applications are).
|
|
</para>
|
|
</listitem>
|
|
<listitem>
|
|
<para>
|
|
Function call in expression is no longer supported
|
|
</para>
|
|
</listitem>
|
|
</itemizedlist>
|
|
</sect1>
|
|
</chapter>
|
|
|
|
<!-- Keep this comment at the end of the file
|
|
Local variables:
|
|
mode: sgml
|
|
sgml-parent-document:("wine-devel.sgml" "set" "book" "part" "chapter" "")
|
|
End:
|
|
-->
|