Sweden-Number/dlls/wined3d
Zebediah Figura b587d02d1b wined3d: Trace the SRGB flag in wined3d_texture_gl_prepare_texture().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 11:53:17 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c wined3d: Don't explicitly clear the draw location before starting a renderpass. 2022-04-25 20:32:28 +02:00
cs.c
device.c
directx.c wined3d: Pass "quality_levels" as an unsigned int pointer to wined3d_check_device_multisample_type(). 2022-04-25 20:35:23 +02:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c wined3d: Consider WINED3D_LOCATION_CLEARED to be a GPU location for GPU-accessible textures. 2022-04-27 11:53:11 +02:00
swapchain.c
texture.c wined3d: Trace the SRGB flag in wined3d_texture_gl_prepare_texture(). 2022-04-27 11:53:17 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Tell Vulkan about discarded and cleared framebuffer attachments. 2022-04-25 20:32:25 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Tell Vulkan about discarded and cleared framebuffer attachments. 2022-04-25 20:32:25 +02:00
wined3d_shaders.h
wined3d_vk.h