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Sweden-Number/dlls/ddraw
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Stefan Dösinger a61f68fc5a ddraw: Properly use the index buffer as a dynamic buffer.
2012-11-28 20:14:58 +01:00
..
tests
ddraw: Avoid LPDIRECT3D7.
2012-11-16 11:39:42 +01:00
clipper.c
ddraw: Don't leak the window DC.
2012-02-08 17:20:22 -06:00
ddraw_classes.idl
…
ddraw_private.h
ddraw: Properly use the index buffer as a dynamic buffer.
2012-11-28 20:14:58 +01:00
ddraw.c
ddraw: Remove unused variable.
2012-11-21 13:24:47 +01:00
ddraw.spec
…
device.c
ddraw: Properly use the index buffer as a dynamic buffer.
2012-11-28 20:14:58 +01:00
executebuffer.c
ddraw: Only initially enable color keying for version 1 devices.
2012-05-24 20:08:48 +02:00
light.c
ddraw: Get rid of IDirect3DDeviceImpl.
2012-04-10 16:21:25 +02:00
main.c
ddraw: Avoid LPDIRECTDRAW.
2012-11-08 15:37:46 +01:00
Makefile.in
…
material.c
ddraw: Use proper helpers for iface calls.
2012-08-27 19:46:03 +02:00
palette.c
ddraw: Get rid of IDirectDrawPaletteImpl.
2012-03-13 10:26:54 +01:00
surface.c
ddraw: Move the mipmap desc fixup code to ddraw_surface_create_texture() from device_parent_create_texture_surface().
2012-10-25 11:48:19 +02:00
utils.c
ddraw: Return appropriate value for non matching 32 bit pixel format in PixelFormat_DD2WineD3D (coverity).
2012-11-26 11:49:47 +01:00
version.rc
…
vertexbuffer.c
wined3d: wined3d_device_get_render_state() never fails.
2012-09-11 18:03:57 +02:00
viewport.c
wined3d: wined3d_device_set_transform() never fails.
2012-09-12 12:46:07 +02:00
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