Sweden-Number/dlls/ddraw
Lionel Ulmer 5261f031a4 - only handle memory allocation for non-already loaded textures
- implement GetCaps for D3DDevice7
2002-12-02 21:39:34 +00:00
..
d3ddevice - only handle memory allocation for non-already loaded textures 2002-12-02 21:39:34 +00:00
dclipper Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
ddraw - fix texture snooping (plus adds snoop for 1555 format) 2002-11-27 21:38:28 +00:00
direct3d - actually use the VertexBuffer stubs 2002-11-30 19:27:19 +00:00
dpalette Removed the flags fields of IDirectDrawPaletteImpl, as we should use 2002-07-10 03:05:43 +00:00
dsurface Removed unnecessary HANDLE typecasts. 2002-12-02 18:10:57 +00:00
.cvsignore Added winebuild support for generating a .dbg.c file containing the 2002-05-14 20:54:58 +00:00
Makefile.in - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
convert.c Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
d3d_private.h - implement the texturing the D3D3 way 2002-12-02 18:59:11 +00:00
d3dcommon.c Added some TRACEs to the ddraw code. 2002-10-10 22:47:02 +00:00
d3dexecutebuffer.c Reenable OpenGL surface's flip method. 2002-11-24 22:14:40 +00:00
d3dlight.c - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
d3dmaterial.c - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
d3dtexture.c - only handle memory allocation for non-already loaded textures 2002-12-02 21:39:34 +00:00
d3dvertexbuffer.c - actually use the VertexBuffer stubs 2002-11-30 19:27:19 +00:00
d3dviewport.c - fixed D3DFVF_VERTEX case 2002-11-30 19:12:32 +00:00
ddcomimpl.h - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
ddraw.spec Made the dll entry point default to DllMain and removed most of the 2002-11-04 23:53:41 +00:00
ddraw_private.h - start of support for device locking / unlocking via glReadPixels / 2002-11-30 19:06:52 +00:00
helper.c - actually use the VertexBuffer stubs 2002-11-30 19:27:19 +00:00
main.c Made the dll entry point default to DllMain and removed most of the 2002-11-04 23:53:41 +00:00
mesa.c - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
mesa_private.h - actually use the VertexBuffer stubs 2002-11-30 19:27:19 +00:00
struct_convert.c Added LGPL standard comment, and copyright notices where necessary. 2002-03-09 23:29:33 +00:00
version.rc Fixed version info. 2002-06-13 23:49:01 +00:00