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d3ddevice
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- only handle memory allocation for non-already loaded textures
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2002-12-02 21:39:34 +00:00 |
dclipper
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Removed trailing whitespace.
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2002-05-31 23:06:46 +00:00 |
ddraw
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- fix texture snooping (plus adds snoop for 1555 format)
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2002-11-27 21:38:28 +00:00 |
direct3d
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- actually use the VertexBuffer stubs
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2002-11-30 19:27:19 +00:00 |
dpalette
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Removed the flags fields of IDirectDrawPaletteImpl, as we should use
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2002-07-10 03:05:43 +00:00 |
dsurface
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Removed unnecessary HANDLE typecasts.
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2002-12-02 18:10:57 +00:00 |
.cvsignore
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Added winebuild support for generating a .dbg.c file containing the
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2002-05-14 20:54:58 +00:00 |
Makefile.in
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- Clean up all the D3D COM handling (but the underlaying code is still
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2002-11-21 21:04:16 +00:00 |
convert.c
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Removed trailing whitespace.
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2002-05-31 23:06:46 +00:00 |
d3d_private.h
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- implement the texturing the D3D3 way
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2002-12-02 18:59:11 +00:00 |
d3dcommon.c
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Added some TRACEs to the ddraw code.
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2002-10-10 22:47:02 +00:00 |
d3dexecutebuffer.c
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Reenable OpenGL surface's flip method.
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2002-11-24 22:14:40 +00:00 |
d3dlight.c
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- Clean up all the D3D COM handling (but the underlaying code is still
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2002-11-21 21:04:16 +00:00 |
d3dmaterial.c
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- Clean up all the D3D COM handling (but the underlaying code is still
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2002-11-21 21:04:16 +00:00 |
d3dtexture.c
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- only handle memory allocation for non-already loaded textures
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2002-12-02 21:39:34 +00:00 |
d3dvertexbuffer.c
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- actually use the VertexBuffer stubs
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2002-11-30 19:27:19 +00:00 |
d3dviewport.c
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- fixed D3DFVF_VERTEX case
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2002-11-30 19:12:32 +00:00 |
ddcomimpl.h
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- Clean up all the D3D COM handling (but the underlaying code is still
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2002-11-21 21:04:16 +00:00 |
ddraw.spec
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Made the dll entry point default to DllMain and removed most of the
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2002-11-04 23:53:41 +00:00 |
ddraw_private.h
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- start of support for device locking / unlocking via glReadPixels /
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2002-11-30 19:06:52 +00:00 |
helper.c
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- actually use the VertexBuffer stubs
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2002-11-30 19:27:19 +00:00 |
main.c
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Made the dll entry point default to DllMain and removed most of the
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2002-11-04 23:53:41 +00:00 |
mesa.c
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- Clean up all the D3D COM handling (but the underlaying code is still
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2002-11-21 21:04:16 +00:00 |
mesa_private.h
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- actually use the VertexBuffer stubs
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2002-11-30 19:27:19 +00:00 |
struct_convert.c
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Added LGPL standard comment, and copyright notices where necessary.
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2002-03-09 23:29:33 +00:00 |
version.rc
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Fixed version info.
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2002-06-13 23:49:01 +00:00 |