Sweden-Number/dlls/d2d1
Giovanni Mascellani 2cb681e740 d2d1: Implement D2D1ConvertColorSpace().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-05 17:58:57 +01:00
..
tests d2d1: Implement D2D1ConvertColorSpace(). 2021-03-05 17:58:57 +01:00
Makefile.in
bitmap.c d2d1: Support GUID_WICPixelFormat32bppPRGBA. 2020-03-12 21:18:18 +01:00
bitmap_render_target.c
brush.c include: Add missing structures in dcommon.idl. 2020-06-02 22:17:37 +02:00
d2d1.spec d2d1: Implement D2D1ConvertColorSpace(). 2021-03-05 17:58:57 +01:00
d2d1_private.h d2d1: Implement D2D1ConvertColorSpace(). 2021-03-05 17:58:57 +01:00
dc_render_target.c
device.c d2d1: Pass zeros as text layout size for inverted rectangles in DrawText(). 2021-01-19 21:44:17 +01:00
effect.c
factory.c d2d1: Implement D2D1ConvertColorSpace(). 2021-03-05 17:58:57 +01:00
geometry.c include: Add missing structures in dcommon.idl. 2020-06-02 22:17:37 +02:00
hwnd_render_target.c
layer.c
mesh.c
state_block.c include: Add missing structures in dcommon.idl. 2020-06-02 22:17:37 +02:00
stroke.c
version.rc
wic_render_target.c