910b695822
fixes a bug where buffer_service() would not detect that everything had been played. Check that the actual sound duration was within 10% of the expected value. Make BUFFER_LEN and TIME_SLICE independent, make sure TIME_SLICE does not divide BUFFER_LEN to spice things up a bit. |
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.. | ||
.cvsignore | ||
Makefile.in | ||
capture.c | ||
ds3d.c | ||
dsound.c | ||
dsound_test.h | ||
propset.c |