Sweden-Number/dlls/dsound/tests
Francois Gouget 910b695822 Keep track of how much has been played and get rid of last_pos. This
fixes a bug where buffer_service() would not detect that everything
had been played.
Check that the actual sound duration was within 10% of the expected
value.
Make BUFFER_LEN and TIME_SLICE independent, make sure TIME_SLICE does
not divide BUFFER_LEN to spice things up a bit.
2004-07-16 23:42:32 +00:00
..
.cvsignore Split the 'dsound' test into two parts: 2004-06-17 23:03:11 +00:00
Makefile.in - Create IDirectSound and IDirectSound8 objects using the 2004-07-12 19:45:28 +00:00
capture.c Split the 'dsound' test into two parts: 2004-06-17 23:03:11 +00:00
ds3d.c Keep track of how much has been played and get rid of last_pos. This 2004-07-16 23:42:32 +00:00
dsound.c Call IDirectSound::Initialize() as per MSDN before using the 2004-07-16 23:21:46 +00:00
dsound_test.h Keep track of how much has been played and get rid of last_pos. This 2004-07-16 23:42:32 +00:00
propset.c Fixed header dependencies to be fully compatible with the Windows 2003-09-05 23:08:26 +00:00