Sweden-Number/dlls/wined3d
Matteo Bruni 9a7591fab4 wined3d: Add a few traces to draw_primitive().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-02 12:57:06 +02:00
..
Makefile.in
adapter_gl.c wined3d: Fix ARB_TEXTURE_STORAGE_MULTISAMPLE core_extension[] entry. 2020-03-26 18:34:50 +01:00
adapter_vk.c
arb_program_shader.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
ati_fragment_shader.c
buffer.c wined3d: Add a TRACE to wined3d_buffer_copy(). 2020-04-02 12:57:03 +02:00
context.c wined3d: Add a few traces to draw_primitive(). 2020-04-02 12:57:06 +02:00
cs.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
device.c wined3d: Move cursor size check against display mode out of wined3d_device_set_cursor_properties(). 2020-03-31 17:24:16 +02:00
directx.c wined3d: Add GTX 1660 SUPER as a card. 2020-03-26 18:34:50 +01:00
gl_compat.c
glsl_shader.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Get rid of a WARN in wined3d_query_get_data(). 2020-04-02 12:56:56 +02:00
resource.c
sampler.c
shader.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
stateblock.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
surface.c
swapchain.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
texture.c
utils.c wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Store the framebuffer inline in struct wined3d_state. 2020-03-26 18:34:50 +01:00
wined3d_vk.h