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Makefile.in
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arb_program_shader.c
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wined3d: Move texture states to wined3d_state.
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2010-09-16 10:12:17 -05:00 |
ati_fragment_shader.c
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wined3d: Move texture states to wined3d_state.
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2010-09-16 10:12:17 -05:00 |
basetexture.c
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wined3d: Get rid of redundant comparisons against NULL / 0.
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2010-09-14 09:43:33 -05:00 |
buffer.c
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wined3d: Introduce a structure for stream state.
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2010-09-14 11:43:54 -05:00 |
clipper.c
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wined3d: Get rid of redundant comparisons against NULL / 0.
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2010-09-14 09:43:33 -05:00 |
context.c
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wined3d: Explicitly document some more consequences of GL locking policy.
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2010-09-03 11:05:10 +02:00 |
cubetexture.c
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wined3d: IWineD3DSurface_GetDesc() should never fail.
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2010-09-08 13:31:43 +02:00 |
device.c
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wined3d: Move sampler states to wined3d_state.
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2010-09-16 10:12:24 -05:00 |
directx.c
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wined3d: Get rid of redundant comparisons against NULL / 0.
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2010-09-14 09:43:33 -05:00 |
drawprim.c
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wined3d: Move texture states to wined3d_state.
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2010-09-16 10:12:17 -05:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Move texture states to wined3d_state.
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2010-09-16 10:12:17 -05:00 |
nvidia_texture_shader.c
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wined3d: Move texture states to wined3d_state.
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2010-09-16 10:12:17 -05:00 |
palette.c
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wined3d: Get rid of redundant comparisons against NULL / 0.
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2010-09-14 09:43:33 -05:00 |
query.c
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wined3d: Get rid of redundant comparisons against NULL / 0.
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2010-09-14 09:43:33 -05:00 |
resource.c
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wined3d: Get rid of redundant comparisons against NULL / 0.
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2010-09-14 09:43:33 -05:00 |
shader.c
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wined3d: Introduce a separate structure for stateblock states.
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2010-09-15 10:33:14 -05:00 |
shader_sm1.c
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…
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shader_sm4.c
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…
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state.c
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wined3d: Move sampler states to wined3d_state.
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2010-09-16 10:12:24 -05:00 |
stateblock.c
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wined3d: Move sampler states to wined3d_state.
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2010-09-16 10:12:24 -05:00 |
surface.c
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wined3d: Get rid of redundant comparisons against NULL / 0.
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2010-09-14 09:43:33 -05:00 |
surface_base.c
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wined3d: Get rid of redundant comparisons against NULL / 0.
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2010-09-14 09:43:33 -05:00 |
surface_gdi.c
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wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-31 14:23:47 +02:00 |
swapchain.c
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wined3d: Get rid of redundant comparisons against FALSE.
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2010-09-14 11:43:44 -05:00 |
swapchain_base.c
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wined3d: Get rid of redundant comparisons against NULL / 0.
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2010-09-14 09:43:33 -05:00 |
swapchain_gdi.c
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wined3d: Get rid of redundant comparisons against FALSE.
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2010-09-14 11:43:44 -05:00 |
texture.c
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wined3d: IWineD3DSurface_GetDesc() should never fail.
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2010-09-08 13:31:43 +02:00 |
utils.c
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wined3d: Move texture states to wined3d_state.
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2010-09-16 10:12:17 -05:00 |
version.rc
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vertexdeclaration.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
view.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
volume.c
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wined3d: Get rid of redundant comparisons against NULL / 0.
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2010-09-14 09:43:33 -05:00 |
volumetexture.c
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wined3d: Move sampler states to wined3d_state.
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2010-09-16 10:12:24 -05:00 |
wined3d.spec
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wined3d: Clippers don't need parents.
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2010-09-01 14:00:56 +02:00 |
wined3d_gl.h
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…
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wined3d_main.c
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wined3d: Get rid of redundant comparisons against NULL / 0.
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2010-09-14 09:43:33 -05:00 |
wined3d_private.h
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wined3d: Move sampler states to wined3d_state.
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2010-09-16 10:12:24 -05:00 |