Sweden-Number/dlls/wined3d
Henri Verbeet 8fdfc736bf wined3d: Move sampler states to wined3d_state. 2010-09-16 10:12:24 -05:00
..
Makefile.in
arb_program_shader.c wined3d: Move texture states to wined3d_state. 2010-09-16 10:12:17 -05:00
ati_fragment_shader.c wined3d: Move texture states to wined3d_state. 2010-09-16 10:12:17 -05:00
basetexture.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
buffer.c wined3d: Introduce a structure for stream state. 2010-09-14 11:43:54 -05:00
clipper.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
context.c wined3d: Explicitly document some more consequences of GL locking policy. 2010-09-03 11:05:10 +02:00
cubetexture.c wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
device.c wined3d: Move sampler states to wined3d_state. 2010-09-16 10:12:24 -05:00
directx.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
drawprim.c wined3d: Move texture states to wined3d_state. 2010-09-16 10:12:17 -05:00
gl_compat.c
glsl_shader.c wined3d: Move texture states to wined3d_state. 2010-09-16 10:12:17 -05:00
nvidia_texture_shader.c wined3d: Move texture states to wined3d_state. 2010-09-16 10:12:17 -05:00
palette.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
query.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
resource.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
shader.c wined3d: Introduce a separate structure for stateblock states. 2010-09-15 10:33:14 -05:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Move sampler states to wined3d_state. 2010-09-16 10:12:24 -05:00
stateblock.c wined3d: Move sampler states to wined3d_state. 2010-09-16 10:12:24 -05:00
surface.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
surface_base.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
surface_gdi.c wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
swapchain.c wined3d: Get rid of redundant comparisons against FALSE. 2010-09-14 11:43:44 -05:00
swapchain_base.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
swapchain_gdi.c wined3d: Get rid of redundant comparisons against FALSE. 2010-09-14 11:43:44 -05:00
texture.c wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
utils.c wined3d: Move texture states to wined3d_state. 2010-09-16 10:12:17 -05:00
version.rc
vertexdeclaration.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
view.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
volume.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
volumetexture.c wined3d: Move sampler states to wined3d_state. 2010-09-16 10:12:24 -05:00
wined3d.spec wined3d: Clippers don't need parents. 2010-09-01 14:00:56 +02:00
wined3d_gl.h
wined3d_main.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
wined3d_private.h wined3d: Move sampler states to wined3d_state. 2010-09-16 10:12:24 -05:00