Sweden-Number/dlls/wined3d
Henri Verbeet 69ba059dcb wined3d: Implement sample masks for the Vulkan adapter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-24 16:43:30 +02:00
..
Makefile.in wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Don't check for readonly depth / stencil in context_preload_texture(). 2020-09-24 16:43:22 +02:00
context_gl.c wined3d: Factor out wined3d_state_uses_depth_buffer(). 2020-09-24 16:42:19 +02:00
context_vk.c wined3d: Implement sample masks for the Vulkan adapter. 2020-09-24 16:43:30 +02:00
cs.c
device.c wined3d: Track SRV to RTV aliasing on sub resource level. 2020-09-24 16:43:26 +02:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Track SRV to RTV aliasing on sub resource level. 2020-09-24 16:43:26 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
state.c
stateblock.c wined3d: Track SRV to RTV aliasing on sub resource level. 2020-09-24 16:43:26 +02:00
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
wined3d_private.h wined3d: Implement sample masks for the Vulkan adapter. 2020-09-24 16:43:30 +02:00
wined3d_vk.h