Sweden-Number/dlls/wined3d
Zebediah Figura 08e8cd1b01 wined3d: Introduce wined3d_device_context_draw().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-30 21:23:35 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Require vertexAttributeInstanceRateZeroDivisor. 2021-03-25 17:55:58 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Implement zero step rate for instanced attributes. 2021-03-25 17:56:01 +01:00
context_gl.c wined3d: Invalidate sRGB write state in wined3d_cs_exec_set_rendertarget_view() if needed. 2021-03-25 17:56:46 +01:00
context_vk.c wined3d: Implement zero step rate for instanced attributes. 2021-03-25 17:56:01 +01:00
cs.c wined3d: Pass a wined3d_device_context to wined3d_cs_emit_draw(). 2021-03-30 21:23:31 +02:00
device.c wined3d: Introduce wined3d_device_context_draw(). 2021-03-30 21:23:35 +02:00
directx.c wined3d: Implement wined3d_swapchain_set_gamma_ramp() on top of wined3d_output_set_gamma_ramp(). 2021-03-25 17:56:52 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c wined3d: Handle a few more border colours for Vulkan samplers. 2021-03-25 17:56:41 +01:00
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Implement wined3d_swapchain_set_gamma_ramp() on top of wined3d_output_set_gamma_ramp(). 2021-03-25 17:56:52 +01:00
texture.c wined3d: Handle different slice pitches in compressed texture updates. 2021-03-26 19:52:51 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Introduce struct wined3d_image_vk and its create/destroy helpers. 2021-03-23 20:53:31 +01:00
wined3d.spec wined3d: Introduce wined3d_device_context_draw(). 2021-03-30 21:23:35 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Pass a wined3d_device_context to wined3d_cs_emit_draw(). 2021-03-30 21:23:31 +02:00
wined3d_vk.h