Sweden-Number/dlls/wined3d
Jan Sikorski bb285f56f9 wined3d: Avoid stalling the pipeline on 3D blits.
Load the source texture to WINED3D_LOCATION_BUFFER, so that the copy
is GPU-side only.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-15 19:34:23 +02:00
..
Makefile.in
adapter_gl.c wined3d: Keep PBO support flag in d3d_info. 2021-09-15 19:34:23 +02:00
adapter_vk.c wined3d: Avoid the pipeline barrier when mapping buffer objects backing textures. 2021-09-15 19:34:23 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Allow constant buffers to be forced to be write-mappable. 2021-09-13 19:57:28 +02:00
context.c
context_gl.c wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available. 2021-09-14 18:28:18 +02:00
context_vk.c wined3d: Avoid the pipeline barrier when mapping buffer objects backing textures. 2021-09-15 19:34:23 +02:00
cs.c wined3d: Avoid stalling the pipeline on 3D blits. 2021-09-15 19:34:23 +02:00
device.c wined3d: Handle null semantics in stream output description cache. 2021-09-09 21:11:30 +02:00
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Get rid of the "render_to_fbo" field from the wined3d_swapchain structure. 2021-09-14 18:28:14 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available. 2021-09-14 18:28:18 +02:00
texture.c wined3d: Avoid stalling the pipeline on 3D blits. 2021-09-15 19:34:23 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Allow constant buffers to be forced to be write-mappable. 2021-09-13 19:57:28 +02:00
wined3d_private.h wined3d: Avoid stalling the pipeline on 3D blits. 2021-09-15 19:34:23 +02:00
wined3d_vk.h