Sweden-Number/dlls/wined3d
Henri Verbeet 8a96a8cc1f wined3d: Always pass a valid rectangle to surface_get_blt_info(). 2010-10-19 13:50:09 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Recognize the SM4 sample_d opcode. 2010-10-14 17:54:52 +02:00
ati_fragment_shader.c wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
basetexture.c
buffer.c wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
clipper.c
context.c
cubetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
device.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
directx.c
drawprim.c wined3d: Pass a wined3d_state structure to remove_vbos(). 2010-10-01 13:46:39 +02:00
gl_compat.c
glsl_shader.c wined3d: Recognize the SM4 sample_d opcode. 2010-10-14 17:54:52 +02:00
nvidia_texture_shader.c wined3d: Pass a wined3d_state structure to nvts_activate_dimensions(). 2010-10-01 13:46:43 +02:00
palette.c
query.c
resource.c
shader.c wined3d: Recognize the SM4 sample_d opcode. 2010-10-14 17:54:52 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 sample_d opcode. 2010-10-14 17:54:52 +02:00
state.c wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
stateblock.c wined3d: Also pass the destination state directly to wined3d_state_record_lights(). 2010-10-01 13:46:47 +02:00
surface.c wined3d: Always pass a valid rectangle to surface_get_blt_info(). 2010-10-19 13:50:09 +02:00
surface_base.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
surface_gdi.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
volumetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00