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Makefile.in
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arb_program_shader.c
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wined3d: Recognize the SM4 sample_d opcode.
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2010-10-14 17:54:52 +02:00 |
ati_fragment_shader.c
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wined3d: Pass a wined3d_state structure to use_ps().
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2010-09-28 17:33:17 +02:00 |
basetexture.c
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buffer.c
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wined3d: IWineD3DBuffer_Unmap() can't fail.
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2010-10-15 16:19:54 +02:00 |
clipper.c
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context.c
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cubetexture.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
device.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
directx.c
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drawprim.c
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wined3d: Pass a wined3d_state structure to remove_vbos().
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2010-10-01 13:46:39 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Recognize the SM4 sample_d opcode.
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2010-10-14 17:54:52 +02:00 |
nvidia_texture_shader.c
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wined3d: Pass a wined3d_state structure to nvts_activate_dimensions().
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2010-10-01 13:46:43 +02:00 |
palette.c
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query.c
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resource.c
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shader.c
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wined3d: Recognize the SM4 sample_d opcode.
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2010-10-14 17:54:52 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize the SM4 sample_d opcode.
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2010-10-14 17:54:52 +02:00 |
state.c
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wined3d: Pass a wined3d_state structure to use_ps().
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2010-09-28 17:33:17 +02:00 |
stateblock.c
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wined3d: Also pass the destination state directly to wined3d_state_record_lights().
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2010-10-01 13:46:47 +02:00 |
surface.c
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wined3d: Always pass a valid rectangle to surface_get_blt_info().
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2010-10-19 13:50:09 +02:00 |
surface_base.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
surface_gdi.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
swapchain.c
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…
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swapchain_base.c
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…
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swapchain_gdi.c
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texture.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
utils.c
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version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
volumetexture.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |