Sweden-Number/dlls/d3d9
David Adam 33eb939390 wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled. 2009-04-24 11:51:27 +02:00
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tests wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled. 2009-04-24 11:51:27 +02:00
Makefile.in d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
cubetexture.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
d3d9.spec
d3d9_main.c wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
d3d9_private.h d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
device.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
directx.c d3d8, d3d9: Don't rely on the wined3d buffer type. 2009-04-08 11:35:29 +02:00
indexbuffer.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
pixelshader.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
query.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
stateblock.c d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
surface.c d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
swapchain.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
texture.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
version.rc
vertexbuffer.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
vertexdeclaration.c wined3d: Unify vertex and texture formats. 2009-03-27 15:51:25 +01:00
vertexshader.c d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader(). 2008-12-30 11:36:42 +01:00
volume.c d3d9: Fix locking. 2009-03-23 14:08:03 +01:00
volumetexture.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00