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tests
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wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled.
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2009-04-24 11:51:27 +02:00 |
Makefile.in
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d3d9: Get rid of resource.c.
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2009-03-23 14:08:02 +01:00 |
cubetexture.c
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wined3d: Get rid of the shared_handle parameter.
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2009-04-23 14:22:06 +02:00 |
d3d9.spec
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…
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d3d9_main.c
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wined3d: Remove the SDKVersion parameter to WineDirect3DCreate().
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2008-10-24 14:24:59 +02:00 |
d3d9_private.h
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d3d: Remove the format from index buffers.
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2009-04-09 16:28:25 +02:00 |
device.c
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wined3d: Get rid of the shared_handle parameter.
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2009-04-23 14:22:06 +02:00 |
directx.c
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d3d8, d3d9: Don't rely on the wined3d buffer type.
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2009-04-08 11:35:29 +02:00 |
indexbuffer.c
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wined3d: Get rid of the shared_handle parameter.
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2009-04-23 14:22:06 +02:00 |
pixelshader.c
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d3d9: Fix locking.
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2009-03-23 14:08:03 +01:00 |
query.c
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d3d: Correct some debug levels.
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2008-12-30 11:36:50 +01:00 |
stateblock.c
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d3d9: Get rid of resource.c.
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2009-03-23 14:08:02 +01:00 |
surface.c
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d3d9: Get rid of resource.c.
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2009-03-23 14:08:02 +01:00 |
swapchain.c
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d3d9: Fix locking.
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2009-03-23 14:08:03 +01:00 |
texture.c
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wined3d: Get rid of the shared_handle parameter.
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2009-04-23 14:22:06 +02:00 |
version.rc
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…
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vertexbuffer.c
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wined3d: Get rid of the shared_handle parameter.
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2009-04-23 14:22:06 +02:00 |
vertexdeclaration.c
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wined3d: Unify vertex and texture formats.
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2009-03-27 15:51:25 +01:00 |
vertexshader.c
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d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader().
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2008-12-30 11:36:42 +01:00 |
volume.c
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d3d9: Fix locking.
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2009-03-23 14:08:03 +01:00 |
volumetexture.c
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wined3d: Get rid of the shared_handle parameter.
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2009-04-23 14:22:06 +02:00 |