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Makefile.in
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arb_program_shader.c
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wined3d: Add a function for wined3d_gl_resource_type to texture target conversion.
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2015-04-07 23:10:20 +09:00 |
ati_fragment_shader.c
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wined3d: Implement per stage constants in atifs.
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2015-03-27 20:40:37 +09:00 |
buffer.c
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context.c
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wined3d: Add per-context private data for fragment pipelines.
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2015-03-24 20:06:15 +09:00 |
cs.c
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device.c
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d3d10core: Implement d3d10_device_DrawInstanced().
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2015-03-24 17:41:17 +09:00 |
directx.c
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d3d10core: Implement d3d10_device_DrawInstanced().
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2015-03-24 17:41:17 +09:00 |
drawprim.c
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d3d10core: Implement d3d10_device_DrawInstanced().
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2015-03-24 17:41:17 +09:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Give tex_type and its values a better name.
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2015-04-03 00:33:28 +09:00 |
nvidia_texture_shader.c
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wined3d: Add per-context private data for fragment pipelines.
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2015-03-24 20:06:15 +09:00 |
palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Give tex_type and its values a better name.
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2015-04-03 00:33:28 +09:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Don't use the builtin FFP uniform for the projection matrix.
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2015-03-27 20:40:38 +09:00 |
stateblock.c
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wined3d: Introduce a get_identity_matrix() function.
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2015-03-19 20:56:42 +09:00 |
surface.c
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wined3d: Give tex_type and its values a better name.
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2015-04-03 00:33:28 +09:00 |
swapchain.c
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texture.c
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utils.c
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wined3d: Give tex_type and its values a better name.
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2015-04-03 00:33:28 +09:00 |
version.rc
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vertexdeclaration.c
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wined3d: Implement d3d10 style instance data step rates.
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2015-03-24 17:41:06 +09:00 |
view.c
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volume.c
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wined3d.spec
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d3d10core: Implement d3d10_device_DrawInstanced().
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2015-03-24 17:41:17 +09:00 |
wined3d_gl.h
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wined3d: Add support for GL_EXT_texture_snorm.
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2015-03-10 21:43:32 +09:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Give tex_type and its values a better name.
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2015-04-03 00:33:28 +09:00 |