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Makefile.in
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arb_program_shader.c
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wined3d: Move the 8-bit palette shader code over to the blit_shader backend.
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2010-03-03 12:53:51 +01:00 |
ati_fragment_shader.c
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basetexture.c
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buffer.c
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clipper.c
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context.c
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wined3d: Move device context array functions to device.c.
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2010-03-15 15:55:57 +01:00 |
cubetexture.c
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device.c
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wined3d: Move device context array functions to device.c.
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2010-03-15 15:55:57 +01:00 |
directx.c
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wined3d: Kill pbuffer offscreen rendering support.
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2010-03-15 15:55:38 +01:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Rename yuv to complex in order to prepare for 8-bit palette fixups using the same code.
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2010-03-03 12:53:41 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Add wined3d_event_query_create and destroy.
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2010-03-05 12:39:23 +01:00 |
resource.c
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shader.c
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wined3d: Split TEXT shader comments into separate lines.
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2010-03-04 17:29:16 +01:00 |
shader_sm1.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
shader_sm4.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
state.c
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stateblock.c
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surface.c
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wined3d: Kill pbuffer offscreen rendering support.
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2010-03-15 15:55:38 +01:00 |
surface_base.c
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surface_gdi.c
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swapchain.c
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wined3d: Kill pbuffer offscreen rendering support.
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2010-03-15 15:55:38 +01:00 |
swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Remove oversize texture support.
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2010-03-15 14:23:15 +01:00 |
utils.c
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wined3d: Remove oversize texture support.
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2010-03-15 14:23:15 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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volumetexture.c
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wined3d.spec
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wined3d_gl.h
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wined3d: Kill pbuffer offscreen rendering support.
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2010-03-15 15:55:38 +01:00 |
wined3d_main.c
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wined3d: Kill pbuffer offscreen rendering support.
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2010-03-15 15:55:38 +01:00 |
wined3d_private.h
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wined3d: Move device context array functions to device.c.
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2010-03-15 15:55:57 +01:00 |