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Makefile.in
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arb_program_shader.c
wined3d: Introduce a blitter based on ARB_copy_image.
2017-11-15 23:35:04 +01:00
ati_fragment_shader.c
wined3d: Get rid of unneeded includes.
2017-10-19 16:53:49 +02:00
buffer.c
wined3d: Change wined3d_buffer_copy() return type to void.
2017-08-08 20:02:03 +09:00
context.c
wined3d: Unbind currently bound FBOs before dispatching compute shaders.
2017-12-04 15:04:02 +01:00
cs.c
wined3d: Detect depth bias scale value per format.
2017-12-06 17:00:50 +01:00
device.c
wined3d: Do not modify depth test state in wined3d_device_init_3d().
2017-12-06 17:01:06 +01:00
directx.c
wined3d: Detect depth bias scale value per format.
2017-12-06 17:00:50 +01:00
drawprim.c
wined3d: Invalidate pixel shader only when rasterization is toggled.
2017-11-07 21:24:45 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Correctly transform FFP clip planes.
2017-12-05 20:30:06 +01:00
nvidia_texture_shader.c
wined3d: Get rid of unneeded includes.
2017-10-19 16:53:49 +02:00
palette.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
query.c
wined3d: Get rid of most of the redundant query flushes.
2017-09-11 18:42:35 +02:00
resource.c
wined3d: Introduce a separate CS queue for resource maps.
2017-05-22 13:45:08 +02:00
sampler.c
wined3d: Add ARB_texture_filter_anisotropic extension.
2017-09-18 09:22:49 +02:00
shader.c
wined3d: Implement SV_CullDistance.
2017-12-05 20:30:06 +01:00
shader_sm1.c
wined3d: Validate the SM4 token count (AFL).
2017-02-21 08:44:12 +01:00
shader_sm4.c
wined3d: Fix SM4 discard_z instruction.
2017-12-01 15:56:54 +01:00
state.c
wined3d: Add support for D3D10+ depth bias.
2017-12-06 17:00:55 +01:00
stateblock.c
wined3d: Store only supported user clip planes.
2017-12-05 20:30:06 +01:00
surface.c
wined3d: Use raw blits in wined3d_device_copy_resource().
2017-11-15 23:35:04 +01:00
swapchain.c
wined3d: Show the device window when changing fullscreen resolutions.
2017-12-01 15:56:54 +01:00
texture.c
wined3d: Implement manual mipmap generation.
2017-12-05 20:30:05 +01:00
utils.c
wined3d: Add support for D3D10+ depth bias.
2017-12-06 17:00:55 +01:00
version.rc
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vertexdeclaration.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
view.c
wined3d: Implement manual mipmap generation.
2017-12-05 20:30:05 +01:00
wined3d.spec
wined3d: Implement manual mipmap generation.
2017-12-05 20:30:05 +01:00
wined3d_gl.h
wined3d: Implement SV_CullDistance.
2017-12-05 20:30:06 +01:00
wined3d_main.c
wined3d: Add a trailing newline to an ERR() message.
2017-06-05 19:47:08 +02:00
wined3d_private.h
wined3d: Detect depth bias scale value per format.
2017-12-06 17:00:50 +01:00