Sweden-Number/dlls/d3d11
Stefan Riesenberger e728156d2c d3d11: Avoid calling D3D11CreateDevice() from D3D11CreateDeviceAndSwapChain().
Signed-off-by: Stefan Riesenberger <stefan.riesenberger@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 20:48:37 +01:00
..
tests d3d11/tests: Remove useless casts to self. 2019-02-13 19:45:24 +01:00
Makefile.in
async.c
buffer.c wined3d: Get rid of WINED3DUSAGE_TEXTURE. 2018-11-06 11:14:36 +01:00
d3d11.spec
d3d11_main.c d3d11: Avoid calling D3D11CreateDevice() from D3D11CreateDeviceAndSwapChain(). 2019-02-26 20:48:37 +01:00
d3d11_private.h wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
device.c d3d11: Implement d3d11_device_GetImmediateContext1(). 2019-01-23 16:33:05 +01:00
inputlayout.c wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
shader.c d3d11: Use better name for current entry variable in validate_stream_output_entries(). 2019-02-25 19:08:16 +01:00
state.c
texture.c wined3d: Get rid of WINED3DUSAGE_TEXTURE. 2018-11-06 11:14:36 +01:00
utils.c wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
version.rc
view.c