.. |
tests
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d3d8/tests: Port the block lock test to d3d8.
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2011-11-08 13:41:25 +01:00 |
Makefile.in
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makefiles: Add a standard header for all makefiles to replace the common variable initializations.
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2010-09-19 12:36:48 +02:00 |
buffer.c
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d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
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2011-07-08 14:45:14 +02:00 |
cubetexture.c
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d3d8: Remove pointless casts to the type of the casted expression.
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2011-09-15 19:13:15 +02:00 |
d3d8.spec
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d3d8: Better stub for ValidateVertexShader + tests.
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2006-09-11 11:29:56 +02:00 |
d3d8_main.c
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wined3d: Make D3DRS_ZBIAS work.
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2011-07-05 13:46:07 +02:00 |
d3d8_private.h
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d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
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2011-07-08 14:45:14 +02:00 |
device.c
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d3d8: Implement CopyRects() on top of wined3d_surface_blt().
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2011-10-31 16:46:19 +01:00 |
directx.c
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d3d8: Remove D3DFMT_R8G8B8 special handling.
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2011-11-15 19:37:37 +01:00 |
shader.c
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wined3d: When creating a new shader, check shader type and version.
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2011-09-26 17:57:48 +02:00 |
surface.c
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d3d8: Remove pointless casts to the type of the casted expression.
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2011-09-15 19:13:15 +02:00 |
swapchain.c
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wined3d: Remove COM from the device implementation.
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2011-05-17 10:06:18 +02:00 |
texture.c
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d3d8: Remove pointless casts to the type of the casted expression.
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2011-09-15 19:13:15 +02:00 |
version.rc
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
vertexdeclaration.c
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dlls: Assorted spelling fixes.
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2011-08-01 18:26:27 +02:00 |
volume.c
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d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource.
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2011-06-23 09:47:34 +02:00 |
volumetexture.c
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d3d8: Remove pointless casts to the type of the casted expression.
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2011-09-15 19:13:15 +02:00 |