Sweden-Number/dlls/ddraw
Riccardo Bortolato 9c00f968d6 d3d8: Make use of wined3d_texture_map in d3d8_surface_LockRect.
Pass wined3d_texture and sub_resource idx to device_parent_surface_created callback.
Store wined3d_texture and sub_resource in d3d8_surface.
Also updated d3d9, d3d11, ddraw callbacks accordingly.

Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
..
tests ddraw/tests: Properly clean up in test_texcoordindex. 2015-08-28 19:52:56 +09:00
Makefile.in
clipper.c
ddraw.c d3d8: Make use of wined3d_texture_map in d3d8_surface_LockRect. 2015-10-12 23:34:56 +09:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h
device.c
executebuffer.c
light.c
main.c
material.c
palette.c
surface.c wined3d: Pass a wined3d_box to wined3d_surface_map.. 2015-10-07 21:28:51 +09:00
utils.c
version.rc
vertexbuffer.c
viewport.c