Sweden-Number/dlls/wined3d
Henri Verbeet e1e28fe60d wined3d: Implement stream output queries for the Vulkan adapter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-07 18:40:24 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Implement stream output for the Vulkan adapter. 2020-10-07 18:40:22 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Implement stream output for the Vulkan adapter. 2020-10-07 18:40:22 +02:00
context.c wined3d: Use partial bind counts instead of partial bind flags. 2020-09-29 18:33:54 +02:00
context_gl.c wined3d: Move the stencil enable state to wined3d_depth_stencil_state. 2020-09-28 17:03:58 +02:00
context_vk.c wined3d: Implement stream output queries for the Vulkan adapter. 2020-10-07 18:40:24 +02:00
cs.c wined3d: Move the stencil write mask to wined3d_depth_stencil_state. 2020-09-28 17:03:58 +02:00
device.c wined3d: Only store unique stream output descriptions. 2020-10-07 18:40:18 +02:00
directx.c wined3d: Check for UAV support in wined3d_check_device_format. 2020-09-30 15:53:07 +02:00
gl_compat.c
glsl_shader.c wined3d: Only store unique stream output descriptions. 2020-10-07 18:40:18 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Implement stream output queries for the Vulkan adapter. 2020-10-07 18:40:24 +02:00
resource.c wined3d: Track SRV to RTV aliasing on sub resource level. 2020-09-24 16:43:26 +02:00
sampler.c
shader.c wined3d: Only store unique stream output descriptions. 2020-10-07 18:40:18 +02:00
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Implement vertex shader stream output in the SPIR-V shader backend. 2020-10-07 18:40:20 +02:00
state.c wined3d: Move the depth function to wined3d_depth_stencil_state. 2020-09-29 18:33:37 +02:00
stateblock.c wined3d: Track SRV to RTV aliasing on sub resource level. 2020-09-24 16:43:26 +02:00
surface.c
swapchain.c dxgi: Retrieve d3d12 swapchain fullscreen state from wined3d. 2020-10-05 20:50:57 +02:00
texture.c wined3d: Move the stencil write mask to wined3d_depth_stencil_state. 2020-09-28 17:03:58 +02:00
utils.c wined3d: Introduce WINED3DFMT_FLAG_UNORDERED_ACCESS. 2020-09-30 15:53:05 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec dxgi: Retrieve d3d12 swapchain fullscreen state from wined3d. 2020-10-05 20:50:57 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Implement stream output queries for the Vulkan adapter. 2020-10-07 18:40:24 +02:00
wined3d_vk.h wined3d: Implement stream output for the Vulkan adapter. 2020-10-07 18:40:22 +02:00