Sweden-Number/dlls/wined3d
Stefan Dösinger bcabae6f40 wined3d: Clip software cursor blits.
This prevents the SW cursor from disappearing when it is at the edge of
the screen.

Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-12 05:27:11 +01:00
..
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
arb_program_shader.c wined3d: Restore WINEDDBLT_ALPHATEST support. 2015-12-12 05:27:02 +01:00
ati_fragment_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
buffer.c wined3d: Introduce wined3d_resource_unmap(). 2015-11-04 14:41:37 +09:00
context.c wined3d: Respect D3DRS_SRGBWRITEENABLE in clears. 2015-11-30 23:51:05 +09:00
cs.c wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view(). 2015-11-06 14:45:42 +09:00
device.c wined3d: Handle D3DRS_SRGBWRITEENABLE in clears when ARB_framebuffer_sRGB is not supported. 2015-11-30 23:51:06 +09:00
directx.c wined3d: Add ARB_ES2_COMPATIBILITY entry to the core extensions table. 2015-11-30 23:51:04 +09:00
drawprim.c wined3d: Prepare GL resources before calling context_apply_fbo_state. 2015-10-29 21:20:24 +09:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Use correct initial color for FFP texture blending in GLSL backend. 2015-12-10 00:12:43 +09:00
nvidia_texture_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
palette.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
query.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
resource.c wined3d: Introduce wined3d_resource_unmap(). 2015-11-04 14:41:37 +09:00
sampler.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
shader_sm1.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
shader_sm4.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
state.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
stateblock.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
surface.c wined3d: Restore WINEDDBLT_ALPHATEST support. 2015-12-12 05:27:02 +01:00
swapchain.c wined3d: Clip software cursor blits. 2015-12-12 05:27:11 +01:00
texture.c wined3d: Remove wined3d_texture_{map,unmap}(). 2015-11-05 22:02:43 +09:00
utils.c wined3d: Clip software cursor blits. 2015-12-12 05:27:11 +01:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
view.c wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource(). 2015-10-28 22:31:28 +09:00
volume.c wined3d: Introduce wined3d_resource_unmap(). 2015-11-04 14:41:37 +09:00
wined3d.spec ddraw: Mark surfaces as lost when the device window is deactivated. 2015-12-04 21:56:19 +09:00
wined3d_gl.h wined3d: Cleanup extension check for shader model 4 support. 2015-11-01 22:53:51 +09:00
wined3d_main.c wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_private.h wined3d: Clip software cursor blits. 2015-12-12 05:27:11 +01:00