..
tests
wined3d: Apply stencil mask to stencil reference value.
2019-05-09 10:01:22 -05:00
Makefile.in
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buffer.c
d3d9: Release system memory wined3d buffer only after the draw buffer is destroyed.
2019-02-28 21:37:30 +01:00
d3d9.spec
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d3d9_main.c
wined3d: Move wined3d_bit_scan() to public header.
2019-01-25 23:09:07 +01:00
d3d9_private.h
wined3d: Explicitly create the implicit swapchain.
2019-04-12 15:33:44 +02:00
device.c
d3d9: Fix memory leak in device_init() (Coverity).
2019-04-15 21:33:07 +02:00
directx.c
d3d9: Return failure in CheckDeviceFormat() for unsupported adapter formats.
2019-03-06 18:31:03 +01:00
query.c
wined3d: Move wined3d_bit_scan() to public header.
2019-01-25 23:09:07 +01:00
shader.c
wined3d: Move wined3d_bit_scan() to public header.
2019-01-25 23:09:07 +01:00
stateblock.c
d3d9: Forbid capturing a stateblock while recording.
2019-04-03 20:35:53 +02:00
surface.c
d3d9: Take usage flags into account when assigning map flags.
2019-01-31 00:12:57 +01:00
swapchain.c
wined3d: Move wined3d_bit_scan() to public header.
2019-01-25 23:09:07 +01:00
texture.c
d3d9: Refuse to create D3DUSAGE_WRITEONLY textures.
2019-02-05 19:27:03 +01:00
version.rc
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vertexdeclaration.c
d3d9: Don't upload unused system memory vertex buffers.
2019-03-06 18:30:57 +01:00
volume.c
d3d9: Take usage flags into account when assigning map flags.
2019-01-31 00:12:57 +01:00