Sweden-Number/dlls/d3d9
Paul Gofman a9e199e5ad wined3d: Apply stencil mask to stencil reference value.
This is consistent with the docs and confirmed by the test.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=28196
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 10:01:22 -05:00
..
tests wined3d: Apply stencil mask to stencil reference value. 2019-05-09 10:01:22 -05:00
Makefile.in
buffer.c d3d9: Release system memory wined3d buffer only after the draw buffer is destroyed. 2019-02-28 21:37:30 +01:00
d3d9.spec
d3d9_main.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
d3d9_private.h wined3d: Explicitly create the implicit swapchain. 2019-04-12 15:33:44 +02:00
device.c d3d9: Fix memory leak in device_init() (Coverity). 2019-04-15 21:33:07 +02:00
directx.c d3d9: Return failure in CheckDeviceFormat() for unsupported adapter formats. 2019-03-06 18:31:03 +01:00
query.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
shader.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
stateblock.c d3d9: Forbid capturing a stateblock while recording. 2019-04-03 20:35:53 +02:00
surface.c d3d9: Take usage flags into account when assigning map flags. 2019-01-31 00:12:57 +01:00
swapchain.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
texture.c d3d9: Refuse to create D3DUSAGE_WRITEONLY textures. 2019-02-05 19:27:03 +01:00
version.rc
vertexdeclaration.c d3d9: Don't upload unused system memory vertex buffers. 2019-03-06 18:30:57 +01:00
volume.c d3d9: Take usage flags into account when assigning map flags. 2019-01-31 00:12:57 +01:00