Sweden-Number/dlls/wined3d
Henri Verbeet 50a90dcb32 wined3d: Implement NULL constant buffer views for the Vulkan backend.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-22 18:33:32 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Require VK_KHR_sampler_mirror_clamp_to_edge for WINED3D_TADDRESS_MIRROR_ONCE. 2021-01-22 18:33:32 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: End the current render pass in wined3d_buffer_vk_barrier(). 2021-01-21 20:46:13 +01:00
context.c
context_gl.c
context_vk.c wined3d: Implement NULL constant buffer views for the Vulkan backend. 2021-01-22 18:33:32 +01:00
cs.c wined3d: Use YieldProcessor(). 2021-01-21 20:46:10 +01:00
device.c wined3d: Implement NULL constant buffer views for the Vulkan backend. 2021-01-22 18:33:32 +01:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Implement the "precise" flag in the GLSL shader backend. 2021-01-19 21:44:17 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Add some barriers between resource usage on different bind points. 2021-01-19 21:44:17 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Add some barriers between resource usage on different bind points. 2021-01-19 21:44:17 +01:00
texture.c wined3d: Correct the argument order of a FIXME in wined3d_texture_vk_download_data(). 2021-01-21 20:46:13 +01:00
utils.c wined3d: Properly convert Vulkan sample count format information. 2021-01-21 20:46:13 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Get rid of the "UseGLSL" setting. 2021-01-19 21:44:17 +01:00
wined3d_private.h wined3d: Implement NULL constant buffer views for the Vulkan backend. 2021-01-22 18:33:32 +01:00
wined3d_vk.h wined3d: Require VK_KHR_sampler_mirror_clamp_to_edge for WINED3D_TADDRESS_MIRROR_ONCE. 2021-01-22 18:33:32 +01:00