Sweden-Number/dlls/wined3d
Józef Kucia 84e3b8b933 wined3d: Record sampler usage for WINED3DSIH_LD_RAW.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 22:58:46 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
ati_fragment_shader.c
buffer.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
context.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
cs.c wined3d: Fix bind count for shader resource views. 2017-02-13 18:50:12 +01:00
device.c wined3d: Add a missing call to context_release. 2017-02-15 16:16:52 +01:00
directx.c wined3d: Honor buffer ranges for shader resource views. 2017-02-14 22:46:58 +01:00
drawprim.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
gl_compat.c
glsl_shader.c wined3d: Handle declarations for raw buffer shader resources. 2017-02-15 22:58:46 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
resource.c
sampler.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
shader.c wined3d: Record sampler usage for WINED3DSIH_LD_RAW. 2017-02-15 22:58:46 +01:00
shader_sm1.c wined3d: Recognize dynamic linking shader instructions. 2016-12-08 13:54:14 +01:00
shader_sm4.c wined3d: Add cube array sampler support. 2017-02-10 21:29:08 +01:00
state.c wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV. 2017-02-09 13:17:57 +01:00
stateblock.c wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV. 2017-02-09 13:17:57 +01:00
surface.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
swapchain.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
texture.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
utils.c wined3d: Get rid of initPixelFormatsNoGL(). 2017-02-10 21:29:17 +01:00
version.rc
vertexdeclaration.c wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set. 2016-12-12 19:40:33 +01:00
view.c wined3d: Fix condition to determine if FIXME message should be printed. 2017-02-15 22:58:45 +01:00
wined3d.spec wined3d: Implement compute pipeline UAV binding. 2017-02-09 13:17:40 +01:00
wined3d_gl.h wined3d: Honor buffer ranges for shader resource views. 2017-02-14 22:46:58 +01:00
wined3d_main.c wined3d: Get rid of the "AlwaysOffscreen" setting. 2017-01-25 11:25:42 +01:00
wined3d_private.h wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00