Sweden-Number/dlls/d3d8
Rob Shearman 941801c548 d3d8: Fix incorrect ordering of brackets in IDirect3DVertexShader8Impl_GetDevice.
The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK == (hr && myDevice)).
(Found with PreFast.)
2008-09-30 10:20:41 -05:00
..
tests d3d8: Add a test for auto depth stencil reset. 2008-09-10 12:05:45 +02:00
Makefile.in
basetexture.c
cubetexture.c
d3d8.spec
d3d8_main.c d3d8: Make Direct3DCreate8 fail if we can't initialize wined3d. 2008-06-24 11:07:43 +02:00
d3d8_private.h d3d8: Don't store shader_handle's. 2008-08-20 10:26:51 +02:00
device.c d3d8: Fix IDirect3DDevice8::SetRenderTarget(). 2008-09-10 12:05:25 +02:00
directx.c ddraw: Beware of the surface type when checking for format support. 2008-09-02 14:56:26 +02:00
indexbuffer.c
pixelshader.c
resource.c
stateblock.c
surface.c
swapchain.c
texture.c
version.rc
vertexbuffer.c
vertexdeclaration.c
vertexshader.c d3d8: Fix incorrect ordering of brackets in IDirect3DVertexShader8Impl_GetDevice. 2008-09-30 10:20:41 -05:00
volume.c
volumetexture.c