Sweden-Number/dlls/wined3d
Henri Verbeet 2b350f9d52 wined3d: Use wined3d_texture_get_level_box() in wined3d_texture_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 18:08:37 +02:00
..
Makefile.in wined3d: Introduce a Vulkan based adapter implementation. 2019-04-01 21:54:32 +02:00
adapter_gl.c wined3d: Report WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS when possible. 2019-05-21 18:08:36 +02:00
adapter_vk.c wined3d: Report WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS when possible. 2019-05-21 18:08:36 +02:00
arb_program_shader.c wined3d: Pass a wined3d_context_gl structure to context_set_draw_buffer(). 2019-05-15 19:26:25 +02:00
ati_fragment_shader.c wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl. 2019-05-13 12:45:08 +02:00
buffer.c
context.c wined3d: Pass a wined3d_context_gl structure to context_get_rt_size(). 2019-05-21 18:08:37 +02:00
cs.c wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_bind_and_dirtify(). 2019-05-09 10:01:53 -05:00
device.c wined3d: Implement parallel point lights in process_vertices_strided(). 2019-05-21 18:08:37 +02:00
directx.c wined3d: Report WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS when possible. 2019-05-21 18:08:36 +02:00
gl_compat.c wined3d: Move the extension emulation fields from struct wined3d_context to struct wined3d_context_gl. 2019-05-08 08:30:23 -05:00
glsl_shader.c wined3d: Move multiply_vector_matrix() to wined3d_private.h. 2019-05-21 18:08:37 +02:00
nvidia_texture_shader.c wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl. 2019-05-13 12:45:08 +02:00
palette.c
query.c wined3d: Move the pipeline statistics query fields from struct wined3d_context to struct wined3d_context_gl. 2019-05-14 20:13:59 +02:00
resource.c
sampler.c
shader.c wined3d: Assign 9_x feature levels more accurately. 2019-05-21 18:08:36 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass a wined3d_context_gl structure to context_update_stream_sources(). 2019-05-14 20:13:59 +02:00
stateblock.c wined3d: Store and use stream offset in state block. 2019-04-05 22:16:31 +02:00
surface.c wined3d: Use wined3d_texture_get_level_box() in texture2d_load_texture(). 2019-05-20 12:20:43 +02:00
swapchain.c wined3d: Use context_acquire() in wined3d_swapchain_cs_init(). 2019-05-16 20:54:23 +02:00
texture.c wined3d: Use wined3d_texture_get_level_box() in wined3d_texture_create(). 2019-05-21 18:08:37 +02:00
utils.c wined3d: Factor out wined3d_get_material_colour_source() function. 2019-05-21 18:08:36 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl. 2019-05-13 12:45:08 +02:00
wined3d.spec wined3d: Explicitly create the implicit swapchain. 2019-04-12 15:33:44 +02:00
wined3d_gl.h wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure. 2019-05-08 08:30:16 -05:00
wined3d_main.c wined3d: Don't use strcasecmp. 2019-04-04 17:21:49 +02:00
wined3d_private.h wined3d: Implement lighting with directional lights in process_vertices_strided(). 2019-05-21 18:08:37 +02:00
wined3d_vk.h wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions. 2019-04-19 16:24:13 +02:00