Sweden-Number/dlls/wined3d
Paul Gofman 75aa4ab16b wined3d: Use intBitsToFloat() instead of uintBitsToFloat().
There is no uint type in GLSL version < 1.3, while
ARB_shader_bit_encoding may still be supported.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47039
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 00:37:33 +02:00
..
Makefile.in
adapter_gl.c wined3d: Assign "adapter_ops" in wined3d_adapter_init(). 2019-04-20 00:19:12 +02:00
adapter_vk.c wined3d: Assign "adapter_ops" in wined3d_adapter_init(). 2019-04-20 00:19:12 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Don't bother allocating "free_timestamp_queries" in context_create(). 2019-04-20 00:19:19 +02:00
cs.c
device.c wined3d: Make the adapter responsible for creating devices. 2019-04-18 18:46:56 +02:00
directx.c wined3d: Assign "adapter_ops" in wined3d_adapter_init(). 2019-04-20 00:19:12 +02:00
gl_compat.c
glsl_shader.c wined3d: Use intBitsToFloat() instead of uintBitsToFloat(). 2019-04-24 00:37:33 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Assign "adapter_ops" in wined3d_adapter_init(). 2019-04-20 00:19:12 +02:00
wined3d_vk.h wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions. 2019-04-19 16:24:13 +02:00