886 lines
24 KiB
C
886 lines
24 KiB
C
/*
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* Copyright 2009 Matteo Bruni
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* Copyright 2010 Matteo Bruni for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include <stdarg.h>
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#include <time.h>
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#include "wine/debug.h"
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#include "d3dcompiler_private.h"
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#include "wpp_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
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#define D3DXERR_INVALIDDATA 0x88760b59
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#define BUFFER_INITIAL_CAPACITY 256
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struct mem_file_desc
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{
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const char *buffer;
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unsigned int size;
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unsigned int pos;
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};
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static struct mem_file_desc current_shader;
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static ID3DInclude *current_include;
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static const char *initial_filename;
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#define INCLUDES_INITIAL_CAPACITY 4
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struct loaded_include
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{
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const char *name;
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const char *data;
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};
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static struct loaded_include *includes;
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static int includes_capacity, includes_size;
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static const char *parent_include;
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static char *wpp_output;
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static int wpp_output_capacity, wpp_output_size;
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static char *wpp_messages;
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static int wpp_messages_capacity, wpp_messages_size;
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struct define
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{
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struct define *next;
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char *name;
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char *value;
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};
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static struct define *cmdline_defines;
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/* Mutex used to guarantee a single invocation
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of the D3DXAssembleShader function (or its variants) at a time.
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This is needed as wpp isn't thread-safe */
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static CRITICAL_SECTION wpp_mutex;
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static CRITICAL_SECTION_DEBUG wpp_mutex_debug =
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{
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0, 0, &wpp_mutex,
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{ &wpp_mutex_debug.ProcessLocksList,
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&wpp_mutex_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") }
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};
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static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 };
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/* Preprocessor error reporting functions */
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static void wpp_write_message(const char *fmt, __ms_va_list args)
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{
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char* newbuffer;
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int rc, newsize;
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if(wpp_messages_capacity == 0)
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{
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wpp_messages = HeapAlloc(GetProcessHeap(), 0, MESSAGEBUFFER_INITIAL_SIZE);
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if(wpp_messages == NULL)
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return;
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wpp_messages_capacity = MESSAGEBUFFER_INITIAL_SIZE;
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}
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while(1)
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{
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rc = vsnprintf(wpp_messages + wpp_messages_size,
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wpp_messages_capacity - wpp_messages_size, fmt, args);
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if (rc < 0 || /* C89 */
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rc >= wpp_messages_capacity - wpp_messages_size) { /* C99 */
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/* Resize the buffer */
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newsize = wpp_messages_capacity * 2;
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newbuffer = HeapReAlloc(GetProcessHeap(), 0, wpp_messages, newsize);
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if(newbuffer == NULL)
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{
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ERR("Error reallocating memory for parser messages\n");
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return;
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}
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wpp_messages = newbuffer;
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wpp_messages_capacity = newsize;
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}
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else
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{
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wpp_messages_size += rc;
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return;
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}
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}
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}
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static void WINAPIV PRINTF_ATTR(1,2) wpp_write_message_var(const char *fmt, ...)
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{
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__ms_va_list args;
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__ms_va_start(args, fmt);
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wpp_write_message(fmt, args);
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__ms_va_end(args);
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}
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int WINAPIV ppy_error(const char *msg, ...)
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{
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__ms_va_list ap;
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__ms_va_start(ap, msg);
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wpp_write_message_var("%s:%d:%d: %s: ",
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pp_status.input ? pp_status.input : "'main file'",
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pp_status.line_number, pp_status.char_number, "Error");
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wpp_write_message(msg, ap);
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wpp_write_message_var("\n");
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__ms_va_end(ap);
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pp_status.state = 1;
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return 1;
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}
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int WINAPIV ppy_warning(const char *msg, ...)
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{
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__ms_va_list ap;
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__ms_va_start(ap, msg);
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wpp_write_message_var("%s:%d:%d: %s: ",
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pp_status.input ? pp_status.input : "'main file'",
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pp_status.line_number, pp_status.char_number, "Warning");
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wpp_write_message(msg, ap);
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wpp_write_message_var("\n");
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__ms_va_end(ap);
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return 0;
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}
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char *wpp_lookup(const char *filename, int type, const char *parent_name)
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{
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/* We don't check for file existence here. We will potentially fail on
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* the following wpp_open_mem(). */
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char *path;
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int i;
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TRACE("Looking for include %s, parent %s.\n", debugstr_a(filename), debugstr_a(parent_name));
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parent_include = NULL;
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if (strcmp(parent_name, initial_filename))
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{
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for(i = 0; i < includes_size; i++)
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{
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if(!strcmp(parent_name, includes[i].name))
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{
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parent_include = includes[i].data;
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break;
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}
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}
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if(parent_include == NULL)
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{
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ERR("Parent include %s missing.\n", debugstr_a(parent_name));
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return NULL;
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}
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}
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path = malloc(strlen(filename) + 1);
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if(path)
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memcpy(path, filename, strlen(filename) + 1);
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return path;
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}
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void *wpp_open(const char *filename, int type)
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{
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struct mem_file_desc *desc;
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HRESULT hr;
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TRACE("Opening include %s.\n", debugstr_a(filename));
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if(!strcmp(filename, initial_filename))
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{
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current_shader.pos = 0;
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return ¤t_shader;
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}
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if(current_include == NULL) return NULL;
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desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc));
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if(!desc)
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return NULL;
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if (FAILED(hr = ID3DInclude_Open(current_include, type ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
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filename, parent_include, (const void **)&desc->buffer, &desc->size)))
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{
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HeapFree(GetProcessHeap(), 0, desc);
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return NULL;
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}
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if(includes_capacity == includes_size)
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{
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if(includes_capacity == 0)
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{
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includes = HeapAlloc(GetProcessHeap(), 0, INCLUDES_INITIAL_CAPACITY * sizeof(*includes));
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if(includes == NULL)
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{
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ERR("Error allocating memory for the loaded includes structure\n");
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goto error;
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}
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includes_capacity = INCLUDES_INITIAL_CAPACITY * sizeof(*includes);
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}
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else
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{
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int newcapacity = includes_capacity * 2;
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struct loaded_include *newincludes =
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HeapReAlloc(GetProcessHeap(), 0, includes, newcapacity);
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if(newincludes == NULL)
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{
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ERR("Error reallocating memory for the loaded includes structure\n");
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goto error;
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}
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includes = newincludes;
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includes_capacity = newcapacity;
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}
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}
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includes[includes_size].name = filename;
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includes[includes_size++].data = desc->buffer;
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desc->pos = 0;
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return desc;
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error:
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ID3DInclude_Close(current_include, desc->buffer);
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HeapFree(GetProcessHeap(), 0, desc);
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return NULL;
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}
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void wpp_close(void *file)
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{
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struct mem_file_desc *desc = file;
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if(desc != ¤t_shader)
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{
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if(current_include)
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ID3DInclude_Close(current_include, desc->buffer);
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else
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ERR("current_include == NULL, desc == %p, buffer = %s\n",
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desc, desc->buffer);
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HeapFree(GetProcessHeap(), 0, desc);
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}
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}
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int wpp_read(void *file, char *buffer, unsigned int len)
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{
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struct mem_file_desc *desc = file;
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len = min(len, desc->size - desc->pos);
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memcpy(buffer, desc->buffer + desc->pos, len);
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desc->pos += len;
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return len;
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}
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void wpp_write(const char *buffer, unsigned int len)
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{
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char *new_wpp_output;
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if(wpp_output_capacity == 0)
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{
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wpp_output = HeapAlloc(GetProcessHeap(), 0, BUFFER_INITIAL_CAPACITY);
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if(!wpp_output)
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return;
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wpp_output_capacity = BUFFER_INITIAL_CAPACITY;
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}
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if(len > wpp_output_capacity - wpp_output_size)
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{
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while(len > wpp_output_capacity - wpp_output_size)
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{
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wpp_output_capacity *= 2;
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}
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new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
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wpp_output_capacity);
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if(!new_wpp_output)
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{
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ERR("Error allocating memory\n");
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return;
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}
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wpp_output = new_wpp_output;
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}
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memcpy(wpp_output + wpp_output_size, buffer, len);
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wpp_output_size += len;
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}
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static int wpp_close_output(void)
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{
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char *new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
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wpp_output_size + 1);
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if(!new_wpp_output) return 0;
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wpp_output = new_wpp_output;
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wpp_output[wpp_output_size]='\0';
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wpp_output_size++;
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return 1;
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}
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static void add_cmdline_defines(void)
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{
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struct define *def;
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for (def = cmdline_defines; def; def = def->next)
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{
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if (def->value) pp_add_define( def->name, def->value );
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}
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}
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static void del_cmdline_defines(void)
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{
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struct define *def;
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for (def = cmdline_defines; def; def = def->next)
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{
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if (def->value) pp_del_define( def->name );
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}
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}
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static void add_special_defines(void)
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{
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time_t now = time(NULL);
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pp_entry_t *ppp;
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char buf[32];
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strftime(buf, sizeof(buf), "\"%b %d %Y\"", localtime(&now));
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pp_add_define( "__DATE__", buf );
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strftime(buf, sizeof(buf), "\"%H:%M:%S\"", localtime(&now));
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pp_add_define( "__TIME__", buf );
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ppp = pp_add_define( "__FILE__", "" );
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if(ppp)
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ppp->type = def_special;
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ppp = pp_add_define( "__LINE__", "" );
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if(ppp)
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ppp->type = def_special;
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}
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static void del_special_defines(void)
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{
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pp_del_define( "__DATE__" );
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pp_del_define( "__TIME__" );
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pp_del_define( "__FILE__" );
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pp_del_define( "__LINE__" );
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}
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/* add a define to the preprocessor list */
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int wpp_add_define( const char *name, const char *value )
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{
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struct define *def;
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if (!value) value = "";
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for (def = cmdline_defines; def; def = def->next)
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{
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if (!strcmp( def->name, name ))
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{
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char *new_value = pp_xstrdup(value);
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if(!new_value)
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return 1;
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free( def->value );
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def->value = new_value;
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return 0;
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}
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}
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def = pp_xmalloc( sizeof(*def) );
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if(!def)
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return 1;
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def->next = cmdline_defines;
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def->name = pp_xstrdup(name);
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if(!def->name)
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{
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free(def);
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return 1;
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}
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def->value = pp_xstrdup(value);
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if(!def->value)
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{
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free(def->name);
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free(def);
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return 1;
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}
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cmdline_defines = def;
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return 0;
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}
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/* undefine a previously added definition */
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void wpp_del_define( const char *name )
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{
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struct define *def;
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for (def = cmdline_defines; def; def = def->next)
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{
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if (!strcmp( def->name, name ))
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{
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free( def->value );
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def->value = NULL;
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return;
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}
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}
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}
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/* the main preprocessor parsing loop */
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int wpp_parse( const char *input, FILE *output )
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{
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int ret;
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pp_status.input = NULL;
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pp_status.line_number = 1;
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pp_status.char_number = 1;
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pp_status.state = 0;
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ret = pp_push_define_state();
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if(ret)
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return ret;
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add_cmdline_defines();
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add_special_defines();
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if (!input) pp_status.file = stdin;
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else if (!(pp_status.file = wpp_open(input, 1)))
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{
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ppy_error("Could not open %s\n", input);
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del_special_defines();
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del_cmdline_defines();
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pp_pop_define_state();
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return 2;
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}
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pp_status.input = input ? pp_xstrdup(input) : NULL;
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ppy_out = output;
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pp_writestring("# 1 \"%s\" 1\n", input ? input : "");
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ret = ppy_parse();
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/* If there were errors during processing, return an error code */
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if (!ret && pp_status.state) ret = pp_status.state;
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if (input)
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{
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wpp_close(pp_status.file);
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free(pp_status.input);
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}
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/* Clean if_stack, it could remain dirty on errors */
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while (pp_get_if_depth()) pp_pop_if();
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del_special_defines();
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del_cmdline_defines();
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pp_pop_define_state();
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return ret;
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}
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static HRESULT preprocess_shader(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **error_messages)
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{
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int ret;
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HRESULT hr = S_OK;
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const D3D_SHADER_MACRO *def = defines;
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if (def != NULL)
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{
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while (def->Name != NULL)
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{
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wpp_add_define(def->Name, def->Definition);
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def++;
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}
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}
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current_include = include;
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includes_size = 0;
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wpp_output_size = wpp_output_capacity = 0;
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wpp_output = NULL;
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wpp_messages_size = wpp_messages_capacity = 0;
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wpp_messages = NULL;
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current_shader.buffer = data;
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current_shader.size = data_size;
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initial_filename = filename ? filename : "";
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ret = wpp_parse(initial_filename, NULL);
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if (!wpp_close_output())
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ret = 1;
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if (ret)
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{
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TRACE("Error during shader preprocessing\n");
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if (wpp_messages)
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{
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int size;
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ID3DBlob *buffer;
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TRACE("Preprocessor messages:\n%s\n", debugstr_a(wpp_messages));
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if (error_messages)
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{
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size = strlen(wpp_messages) + 1;
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hr = D3DCreateBlob(size, &buffer);
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if (FAILED(hr))
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goto cleanup;
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CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_messages, size);
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*error_messages = buffer;
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}
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}
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if (data)
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TRACE("Shader source:\n%s\n", debugstr_an(data, data_size));
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hr = E_FAIL;
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}
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cleanup:
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/* Remove the previously added defines */
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if (defines != NULL)
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{
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while (defines->Name != NULL)
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{
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wpp_del_define(defines->Name);
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defines++;
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}
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}
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HeapFree(GetProcessHeap(), 0, wpp_messages);
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return hr;
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}
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static HRESULT assemble_shader(const char *preproc_shader,
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ID3DBlob **shader_blob, ID3DBlob **error_messages)
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{
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struct bwriter_shader *shader;
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char *messages = NULL;
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HRESULT hr;
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DWORD *res, size;
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ID3DBlob *buffer;
|
|
char *pos;
|
|
|
|
shader = SlAssembleShader(preproc_shader, &messages);
|
|
|
|
if (messages)
|
|
{
|
|
TRACE("Assembler messages:\n");
|
|
TRACE("%s\n", debugstr_a(messages));
|
|
|
|
TRACE("Shader source:\n");
|
|
TRACE("%s\n", debugstr_a(preproc_shader));
|
|
|
|
if (error_messages)
|
|
{
|
|
const char *preproc_messages = *error_messages ? ID3D10Blob_GetBufferPointer(*error_messages) : NULL;
|
|
|
|
size = strlen(messages) + (preproc_messages ? strlen(preproc_messages) : 0) + 1;
|
|
hr = D3DCreateBlob(size, &buffer);
|
|
if (FAILED(hr))
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, messages);
|
|
if (shader) SlDeleteShader(shader);
|
|
return hr;
|
|
}
|
|
pos = ID3D10Blob_GetBufferPointer(buffer);
|
|
if (preproc_messages)
|
|
{
|
|
CopyMemory(pos, preproc_messages, strlen(preproc_messages) + 1);
|
|
pos += strlen(preproc_messages);
|
|
}
|
|
CopyMemory(pos, messages, strlen(messages) + 1);
|
|
|
|
if (*error_messages) ID3D10Blob_Release(*error_messages);
|
|
*error_messages = buffer;
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, messages);
|
|
}
|
|
|
|
if (shader == NULL)
|
|
{
|
|
ERR("Asm reading failed\n");
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|
|
|
|
hr = shader_write_bytecode(shader, &res, &size);
|
|
SlDeleteShader(shader);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Failed to write bytecode, hr %#x.\n", hr);
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|
|
|
|
if (shader_blob)
|
|
{
|
|
hr = D3DCreateBlob(size, &buffer);
|
|
if (FAILED(hr))
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, res);
|
|
return hr;
|
|
}
|
|
CopyMemory(ID3D10Blob_GetBufferPointer(buffer), res, size);
|
|
*shader_blob = buffer;
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, res);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
|
|
const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
|
|
ID3DBlob **shader, ID3DBlob **error_messages)
|
|
{
|
|
HRESULT hr;
|
|
|
|
TRACE("data %p, datasize %lu, filename %s, defines %p, include %p, sflags %#x, "
|
|
"shader %p, error_messages %p.\n",
|
|
data, datasize, debugstr_a(filename), defines, include, flags, shader, error_messages);
|
|
|
|
EnterCriticalSection(&wpp_mutex);
|
|
|
|
/* TODO: flags */
|
|
if (flags) FIXME("flags %x\n", flags);
|
|
|
|
if (shader) *shader = NULL;
|
|
if (error_messages) *error_messages = NULL;
|
|
|
|
hr = preprocess_shader(data, datasize, filename, defines, include, error_messages);
|
|
if (SUCCEEDED(hr))
|
|
hr = assemble_shader(wpp_output, shader, error_messages);
|
|
|
|
HeapFree(GetProcessHeap(), 0, wpp_output);
|
|
LeaveCriticalSection(&wpp_mutex);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3dcompiler_include_from_file_open(ID3DInclude *iface, D3D_INCLUDE_TYPE include_type,
|
|
const char *filename, const void *parent_data, const void **data, UINT *bytes)
|
|
{
|
|
char *fullpath, *buffer = NULL, current_dir[MAX_PATH + 1];
|
|
const char *initial_dir;
|
|
SIZE_T size;
|
|
HANDLE file;
|
|
ULONG read;
|
|
DWORD len;
|
|
|
|
if ((initial_dir = strrchr(initial_filename, '\\')))
|
|
{
|
|
len = initial_dir - initial_filename + 1;
|
|
initial_dir = initial_filename;
|
|
}
|
|
else
|
|
{
|
|
len = GetCurrentDirectoryA(MAX_PATH, current_dir);
|
|
current_dir[len] = '\\';
|
|
len++;
|
|
initial_dir = current_dir;
|
|
}
|
|
fullpath = heap_alloc(len + strlen(filename) + 1);
|
|
if (!fullpath)
|
|
return E_OUTOFMEMORY;
|
|
memcpy(fullpath, initial_dir, len);
|
|
strcpy(fullpath + len, filename);
|
|
|
|
file = CreateFileA(fullpath, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
|
|
if (file == INVALID_HANDLE_VALUE)
|
|
goto error;
|
|
|
|
TRACE("Include file found at %s.\n", debugstr_a(fullpath));
|
|
|
|
size = GetFileSize(file, NULL);
|
|
if (size == INVALID_FILE_SIZE)
|
|
goto error;
|
|
buffer = heap_alloc(size);
|
|
if (!buffer)
|
|
goto error;
|
|
if (!ReadFile(file, buffer, size, &read, NULL) || read != size)
|
|
goto error;
|
|
|
|
*bytes = size;
|
|
*data = buffer;
|
|
|
|
heap_free(fullpath);
|
|
CloseHandle(file);
|
|
return S_OK;
|
|
|
|
error:
|
|
heap_free(fullpath);
|
|
heap_free(buffer);
|
|
CloseHandle(file);
|
|
WARN("Returning E_FAIL.\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
static HRESULT WINAPI d3dcompiler_include_from_file_close(ID3DInclude *iface, const void *data)
|
|
{
|
|
heap_free((void *)data);
|
|
return S_OK;
|
|
}
|
|
|
|
const struct ID3DIncludeVtbl d3dcompiler_include_from_file_vtbl =
|
|
{
|
|
d3dcompiler_include_from_file_open,
|
|
d3dcompiler_include_from_file_close
|
|
};
|
|
|
|
struct d3dcompiler_include_from_file
|
|
{
|
|
ID3DInclude ID3DInclude_iface;
|
|
};
|
|
|
|
HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
|
|
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
|
|
const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
|
|
const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
|
|
ID3DBlob **error_messages)
|
|
{
|
|
struct d3dcompiler_include_from_file include_from_file;
|
|
HRESULT hr;
|
|
|
|
TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s, "
|
|
"target %s, sflags %#x, eflags %#x, secondary_flags %#x, secondary_data %p, "
|
|
"secondary_data_size %lu, shader %p, error_messages %p.\n",
|
|
data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
|
|
debugstr_a(target), sflags, eflags, secondary_flags, secondary_data,
|
|
secondary_data_size, shader, error_messages);
|
|
|
|
if (secondary_data)
|
|
FIXME("secondary data not implemented yet\n");
|
|
|
|
if (shader) *shader = NULL;
|
|
if (error_messages) *error_messages = NULL;
|
|
|
|
if (include == D3D_COMPILE_STANDARD_FILE_INCLUDE)
|
|
{
|
|
include_from_file.ID3DInclude_iface.lpVtbl = &d3dcompiler_include_from_file_vtbl;
|
|
include = &include_from_file.ID3DInclude_iface;
|
|
}
|
|
|
|
EnterCriticalSection(&wpp_mutex);
|
|
|
|
hr = preprocess_shader(data, data_size, filename, defines, include, error_messages);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
FIXME("HLSL shader compilation is not yet implemented.\n");
|
|
hr = E_NOTIMPL;
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, wpp_output);
|
|
LeaveCriticalSection(&wpp_mutex);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
|
|
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
|
|
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
|
|
{
|
|
TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s, "
|
|
"target %s, sflags %#x, eflags %#x, shader %p, error_messages %p.\n",
|
|
data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
|
|
debugstr_a(target), sflags, eflags, shader, error_messages);
|
|
|
|
return D3DCompile2(data, data_size, filename, defines, include, entrypoint, target, sflags,
|
|
eflags, 0, NULL, 0, shader, error_messages);
|
|
}
|
|
|
|
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
|
|
const D3D_SHADER_MACRO *defines, ID3DInclude *include,
|
|
ID3DBlob **shader, ID3DBlob **error_messages)
|
|
{
|
|
HRESULT hr;
|
|
ID3DBlob *buffer;
|
|
|
|
TRACE("data %p, size %lu, filename %s, defines %p, include %p, shader %p, error_messages %p\n",
|
|
data, size, debugstr_a(filename), defines, include, shader, error_messages);
|
|
|
|
if (!data)
|
|
return E_INVALIDARG;
|
|
|
|
EnterCriticalSection(&wpp_mutex);
|
|
|
|
if (shader) *shader = NULL;
|
|
if (error_messages) *error_messages = NULL;
|
|
|
|
hr = preprocess_shader(data, size, filename, defines, include, error_messages);
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
if (shader)
|
|
{
|
|
hr = D3DCreateBlob(wpp_output_size, &buffer);
|
|
if (FAILED(hr))
|
|
goto cleanup;
|
|
CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_output, wpp_output_size);
|
|
*shader = buffer;
|
|
}
|
|
else
|
|
hr = E_INVALIDARG;
|
|
}
|
|
|
|
cleanup:
|
|
HeapFree(GetProcessHeap(), 0, wpp_output);
|
|
LeaveCriticalSection(&wpp_mutex);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T size, UINT flags, const char *comments, ID3DBlob **disassembly)
|
|
{
|
|
FIXME("data %p, size %lu, flags %#x, comments %p, disassembly %p stub!\n",
|
|
data, size, flags, comments, disassembly);
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
|
|
const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors)
|
|
{
|
|
char filename_a[MAX_PATH], *source = NULL;
|
|
DWORD source_size, read_size;
|
|
HANDLE file;
|
|
HRESULT hr;
|
|
|
|
TRACE("filename %s, defines %p, include %p, entrypoint %s, target %s, flags1 %#x, flags2 %#x, "
|
|
"code %p, errors %p.\n", debugstr_w(filename), defines, include, debugstr_a(entrypoint),
|
|
debugstr_a(target), flags1, flags2, code, errors);
|
|
|
|
file = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
|
if (file == INVALID_HANDLE_VALUE)
|
|
return HRESULT_FROM_WIN32(GetLastError());
|
|
|
|
source_size = GetFileSize(file, NULL);
|
|
if (source_size == INVALID_FILE_SIZE)
|
|
{
|
|
hr = HRESULT_FROM_WIN32(GetLastError());
|
|
goto end;
|
|
}
|
|
|
|
if (!(source = heap_alloc(source_size)))
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
goto end;
|
|
}
|
|
|
|
if (!ReadFile(file, source, source_size, &read_size, NULL) || read_size != source_size)
|
|
{
|
|
WARN("Failed to read file contents.\n");
|
|
hr = E_FAIL;
|
|
goto end;
|
|
}
|
|
|
|
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, sizeof(filename_a), NULL, NULL);
|
|
|
|
hr = D3DCompile(source, source_size, filename_a, defines, include, entrypoint, target,
|
|
flags1, flags2, code, errors);
|
|
|
|
end:
|
|
heap_free(source);
|
|
CloseHandle(file);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module)
|
|
{
|
|
FIXME("data %p, size %lu, module %p stub!\n", data, size, module);
|
|
return E_NOTIMPL;
|
|
}
|