.. |
Makefile.in
|
makefiles: Remove the no longer needed explicit separators for dependencies.
|
2010-03-16 13:28:19 +01:00 |
arb_program_shader.c
|
wined3d: Get rid of GLINFO_LOCATION.
|
2010-05-25 13:29:00 +02:00 |
ati_fragment_shader.c
|
wined3d: Get rid of GLINFO_LOCATION.
|
2010-05-25 13:29:00 +02:00 |
basetexture.c
|
wined3d: Add support for shadow samplers.
|
2010-05-17 13:19:53 +02:00 |
buffer.c
|
wined3d: Release the context on an error path in buffer_PreLoad().
|
2010-06-07 12:22:44 +02:00 |
clipper.c
|
…
|
|
context.c
|
wined3d: Add GL_NV_point_sprite extension.
|
2010-07-19 15:10:32 +02:00 |
cubetexture.c
|
wined3d: Separate context acquisition and state application.
|
2010-05-04 13:14:59 +02:00 |
device.c
|
wined3d: Invalidate STATE_STREAMSRC in IWineD3DDeviceImpl_EvictManagedResources().
|
2010-07-08 17:33:37 +02:00 |
directx.c
|
wined3d: Add GL_NV_point_sprite extension.
|
2010-07-19 15:10:32 +02:00 |
drawprim.c
|
wined3d: Add GL_NV_point_sprite extension.
|
2010-07-19 15:10:32 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Remove spaces after '\n's.
|
2010-06-24 10:33:46 +02:00 |
nvidia_texture_shader.c
|
wined3d: Get rid of GLINFO_LOCATION.
|
2010-05-25 13:29:00 +02:00 |
palette.c
|
wined3d: Add a separate function for palette initialization.
|
2010-04-13 21:13:26 +02:00 |
query.c
|
wined3d: Get rid of GLINFO_LOCATION.
|
2010-05-25 13:29:00 +02:00 |
resource.c
|
wined3d: Simply inline dumpResources().
|
2010-04-05 11:37:28 +02:00 |
shader.c
|
wined3d: Catch RCP 0.0 in ARB.
|
2010-05-21 18:58:04 +02:00 |
shader_sm1.c
|
wined3d: Properly report shader comment sizes.
|
2010-02-23 12:06:54 +01:00 |
shader_sm4.c
|
wined3d: Properly report shader comment sizes.
|
2010-02-23 12:06:54 +01:00 |
state.c
|
wined3d: Get rid of GLINFO_LOCATION.
|
2010-05-25 13:29:00 +02:00 |
stateblock.c
|
wined3d: Sampler states are 1-based.
|
2010-06-02 11:53:39 +02:00 |
surface.c
|
wined3d: Remove restoring the read buffer from read_from_framebuffer_texture().
|
2010-07-20 13:13:04 +02:00 |
surface_base.c
|
wined3d: Get rid of some dead code.
|
2010-06-01 11:03:56 +02:00 |
surface_gdi.c
|
wined3d: Get rid of some dead code.
|
2010-06-01 11:03:56 +02:00 |
swapchain.c
|
wined3d: Get rid of some dead code.
|
2010-06-01 11:03:56 +02:00 |
swapchain_base.c
|
wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL.
|
2010-07-19 15:12:14 +02:00 |
swapchain_gdi.c
|
wined3d: Avoid using the long type.
|
2010-05-21 18:58:04 +02:00 |
texture.c
|
wined3d: Separate context acquisition and state application.
|
2010-05-04 13:14:59 +02:00 |
utils.c
|
wined3d: Avoid using the long type.
|
2010-05-21 18:58:04 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
wined3d: Add a separate function for rendertarget view initialization.
|
2010-04-13 21:13:21 +02:00 |
volume.c
|
wined3d: Get rid of GLINFO_LOCATION.
|
2010-05-25 13:29:00 +02:00 |
volumetexture.c
|
wined3d: Separate context acquisition and state application.
|
2010-05-04 13:14:59 +02:00 |
wined3d.spec
|
…
|
|
wined3d_gl.h
|
wined3d: Add GL_NV_point_sprite extension.
|
2010-07-19 15:10:32 +02:00 |
wined3d_main.c
|
wined3d: Disable strict draw ordering by default.
|
2010-04-13 21:13:36 +02:00 |
wined3d_private.h
|
wined3d: Consolidate surface related prototypes in wined3d_private.h.
|
2010-07-20 13:13:04 +02:00 |