Sweden-Number/dlls/dsound
Hiroki Awata 8116d4e11c dsound: Notify DSBPN_OFFSETSTOP earlier.
Some games may not receive the DSBPN_OFFSETSTOP event and get stuck if
CloseHandle is called immediately after IDirectSoundBuffer::Stop.  To
solve this problem, IDirectSoundBuffer::Stop will immediately notify
the DSBPN_OFFSETSTOP event.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41292
Signed-off-by: Hiroki Awata <castaneai@by.black>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-07 21:21:31 +02:00
..
tests dsound/tests: Use nameless unions. 2021-03-31 10:06:51 +02:00
Makefile.in dsound: Use nameless unions. 2021-03-31 10:06:49 +02:00
buffer.c dsound: Notify DSBPN_OFFSETSTOP earlier. 2021-06-07 21:21:31 +02:00
capture.c dsound: Send CaptureBuffer stop notification whenever stopping. 2021-01-18 22:46:37 +01:00
dsound.c
dsound.spec
dsound_classes.idl
dsound_convert.c
dsound_main.c winecrt0: Add a default implementation DllRegisterServer()/DllUnregisterServer(). 2021-04-30 22:59:50 +02:00
dsound_private.h
duplex.c
fir.h
make_fir
mixer.c dsound: Notify DSBPN_OFFSETSTOP earlier. 2021-06-07 21:21:31 +02:00
primary.c dsound: Use nameless unions. 2021-03-31 10:06:49 +02:00
propset.c dsound: Use nameless unions. 2021-03-31 10:06:49 +02:00
sound3d.c
version.rc