.. |
Makefile.in
|
d3d10core: Implement d3d10_device_VSSetSamplers().
|
2012-12-06 12:55:50 +01:00 |
arb_program_shader.c
|
wined3d: Add sRGB writes to the shader backend and fragment pipe caps.
|
2013-01-22 12:13:42 +01:00 |
ati_fragment_shader.c
|
wined3d: Move "ffp_proj_control" to the fragment caps.
|
2013-01-21 12:51:21 +01:00 |
buffer.c
|
wined3d: Shadow buffers in sysmem when software vertexprocessing is used.
|
2013-01-15 16:24:50 +01:00 |
context.c
|
wined3d: Get rid of the user_stream field from wined3d_state.
|
2013-01-07 11:12:23 +01:00 |
device.c
|
wined3d: Ignore clears if count = 0 and rects != NULL.
|
2013-01-23 19:16:32 +01:00 |
directx.c
|
wined3d: Get rid of CheckWrapAndMipCapability().
|
2013-01-24 14:33:05 +01:00 |
drawprim.c
|
wined3d: Get rid of the user_stream field from wined3d_state.
|
2013-01-07 11:12:23 +01:00 |
gl_compat.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
glsl_shader.c
|
wined3d: Add sRGB writes to the shader backend and fragment pipe caps.
|
2013-01-22 12:13:42 +01:00 |
nvidia_texture_shader.c
|
wined3d: Move "ffp_proj_control" to the fragment caps.
|
2013-01-21 12:51:21 +01:00 |
palette.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
query.c
|
wined3d: Get rid of ENTER_GL / LEAVE_GL.
|
2012-12-11 12:03:39 +01:00 |
resource.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
sampler.c
|
d3d10core: Implement d3d10_device_VSSetSamplers().
|
2012-12-06 12:55:50 +01:00 |
shader.c
|
wined3d: Move "vs_clipping" to the shader caps.
|
2013-01-21 12:51:22 +01:00 |
shader_sm1.c
|
wined3d: Also read comments in shader_sm1_is_end().
|
2012-10-22 11:43:59 +02:00 |
shader_sm4.c
|
wined3d: Recognise the SM4 "primID" register type.
|
2012-10-16 11:36:45 +02:00 |
state.c
|
wined3d: Move "ffp_proj_control" to the fragment caps.
|
2013-01-21 12:51:21 +01:00 |
stateblock.c
|
d3d10core: Implement d3d10_device_PSSetSamplers().
|
2012-12-10 11:25:46 +01:00 |
surface.c
|
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
|
2013-01-17 12:21:55 +01:00 |
swapchain.c
|
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
|
2013-01-16 12:22:57 +01:00 |
texture.c
|
wined3d: Get rid of ENTER_GL / LEAVE_GL.
|
2012-12-11 12:03:39 +01:00 |
utils.c
|
wined3d: Properly set WINED3DFMT_FLAG_VTF in init_format_texture_info().
|
2013-01-24 14:32:58 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Convert some uppercase hex constants to lowercase.
|
2012-07-20 13:59:53 +02:00 |
view.c
|
…
|
|
volume.c
|
wined3d: Get rid of ENTER_GL / LEAVE_GL.
|
2012-12-11 12:03:39 +01:00 |
wined3d.spec
|
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
|
2013-01-17 12:22:01 +01:00 |
wined3d_gl.h
|
wined3d: Add support for ARB_instanced_arrays.
|
2012-12-03 12:37:49 +01:00 |
wined3d_main.c
|
wined3d: Remove references to the (no longer used) X11 lock.
|
2012-08-16 16:52:16 +02:00 |
wined3d_private.h
|
wined3d: Get rid of select_shader_mode().
|
2013-01-23 12:48:34 +01:00 |