Sweden-Number/dlls/wined3d
Henri Verbeet 7fc2b67228 wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_material_uniform().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-26 23:08:56 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c wined3d: Pass a wined3d_context_gl structure to find_arb_vs_compile_args(). 2019-06-24 10:08:20 +02:00
ati_fragment_shader.c
buffer.c wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_destroy_buffer_object(). 2019-06-25 08:27:08 +02:00
context.c wined3d: Use a backup device context for swapchains created on the desktop window. 2019-06-21 22:51:55 +02:00
cs.c
device.c wined3d: Validate that we got a valid window in wined3d_device_setup_fullscreen_window(). 2019-06-20 08:48:36 +02:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_material_uniform(). 2019-06-26 23:08:56 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Move texture2d_load_renderbuffer() to texture.c. 2019-06-25 08:27:21 +02:00
swapchain.c wined3d: Store the cursor texture in a local variable in swapchain_gl_present(). 2019-06-25 19:21:28 +02:00
texture.c wined3d: Move texture2d_load_renderbuffer() to texture.c. 2019-06-25 08:27:21 +02:00
utils.c wined3d: Drop support for WINED3DFMT_D32_UNORM. 2019-06-25 08:27:56 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec dxgi: Implement Alt+Enter handling. 2019-06-19 20:41:26 +02:00
wined3d_gl.h
wined3d_main.c dxgi: Implement Alt+Enter handling. 2019-06-19 20:41:26 +02:00
wined3d_private.h wined3d: Move texture2d_load_renderbuffer() to texture.c. 2019-06-25 08:27:21 +02:00
wined3d_vk.h