Sweden-Number/dlls/wined3d
Philip Nilsson 9528b1c63e wined3d: Enable filtering for D3DFMT_A4R4G4B4.
This patch enables texture filtering for textures using the A4R4G4B4
format, I can see no reason why it shouldn't be filtered (especially
considering X4R4G4B4 has it).
2008-07-16 19:56:24 +02:00
..
Makefile.in wined3d: Give the nvts/nvrc code its own pipeline implementation. 2008-07-14 11:44:26 +02:00
arb_program_shader.c wined3d: Move shader_fragment_enable to the fragment pipeline implementation. 2008-07-11 14:32:37 +02:00
ati_fragment_shader.c wined3d: Move fixed function texture dimension updates to the fragment pipeline. 2008-07-14 11:43:41 +02:00
baseshader.c wined3d: Improve some shader traces. 2008-07-16 17:54:23 +02:00
basetexture.c
clipper.c
context.c wined3d: Use rev_tex_unit_map instead of assuming there's a 1:1 mapping between samplers and texture units. 2008-07-16 17:54:41 +02:00
cubetexture.c
device.c wined3d: Use rev_tex_unit_map instead of assuming there's a 1:1 mapping between samplers and texture units. 2008-07-16 17:54:41 +02:00
directx.c wined3d: Remove unneeded address-of operators from array names. 2008-07-14 11:50:22 +02:00
drawprim.c wined3d: Don't call shader_select() in depth_blt(). 2008-07-10 20:33:29 +02:00
glsl_shader.c wined3d: Set ffp caps in the ffp backend, not the shader backend. 2008-07-11 14:32:53 +02:00
indexbuffer.c
nvidia_texture_shader.c wined3d: Separate texture_activate_dimensions. 2008-07-14 11:46:25 +02:00
palette.c
pixelshader.c
query.c
resource.c
state.c wined3d: Remove some dead code. 2008-07-14 11:46:33 +02:00
stateblock.c wined3d: Remove unneeded address-of operators from array names. 2008-07-14 11:50:22 +02:00
surface.c wined3d: Use rev_tex_unit_map instead of assuming there's a 1:1 mapping between samplers and texture units. 2008-07-16 17:54:41 +02:00
surface_base.c wined3d: Remove unneeded address-of operators from array names. 2008-07-14 11:50:22 +02:00
surface_gdi.c
swapchain.c wined3d: Restore the gamma when destroying the swapchain. 2008-07-02 12:27:05 +02:00
texture.c
utils.c wined3d: Enable filtering for D3DFMT_A4R4G4B4. 2008-07-16 19:56:24 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c wined3d: Remove the DLL load init function. 2008-07-08 21:08:54 +02:00
wined3d_private.h wined3d: Give nv* fixed function stuff its own state template. 2008-07-14 11:46:11 +02:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00