Sweden-Number/dlls/d3d8
Józef Kucia d0798a7458 wined3d: Drop support for pre-parsed shader DXBC chunks.
Accept only full DXBC.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-05 11:26:00 -05:00
..
tests d3d8/tests: Properly check whether creating a device succeeded in test_flip(). 2018-09-24 10:24:21 +02:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
buffer.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
d3d8.spec d3d8: Fix ValidatePixelShader spec file entry. 2017-01-30 21:38:51 +01:00
d3d8_main.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
d3d8_private.h wined3d: Get rid of WINED3DCAPS typedef. 2018-06-15 09:11:29 +02:00
device.c wined3d: Pass feature levels to wined3d_device_create(). 2018-09-24 22:41:30 +02:00
directx.c wined3d: Get rid of WINED3DCAPS typedef. 2018-06-15 09:11:29 +02:00
shader.c wined3d: Drop support for pre-parsed shader DXBC chunks. 2018-10-05 11:26:00 -05:00
surface.c d3d8: Explicitly translate resource map flags. 2018-02-16 14:25:01 +01:00
swapchain.c wined3d: Remove swap interval from swapchain description. 2018-03-22 18:14:55 +01:00
texture.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
version.rc
vertexdeclaration.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
volume.c d3d8: Explicitly translate resource map flags. 2018-02-16 14:25:01 +01:00