Sweden-Number/dlls/d3dcompiler_43
Matteo Bruni 6b58d34a62 d3dcompiler/tests: Ignore z, w components in test_struct_semantics().
Only the first two components are explicitly set from the vertex
attribute data.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51304
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 23:07:15 +02:00
..
tests d3dcompiler/tests: Ignore z, w components in test_struct_semantics(). 2021-08-12 23:07:15 +02:00
Makefile.in d3dcompiler: Use --prefer-native instead of DLL_WINE_PREATTACH. 2021-02-18 12:09:06 +01:00
asmparser.c
asmshader.l
asmshader.y
blob.c
bytecodewriter.c
compiler.c d3dcompiler: Implement D3DCompileFromFile(). 2020-08-10 21:27:36 +02:00
d3dcompiler_43.spec
d3dcompiler_private.h d3dcompiler: Use return value in read_dword. 2021-05-31 21:05:42 +02:00
hlsl.l d3dcompiler: Return an HRESULT from parse_hlsl(). 2020-06-11 22:07:47 +02:00
hlsl.y d3dcompiler: Store the loop body directly in the hlsr_ir_loop structure. 2020-07-08 07:50:03 +02:00
ppl.l
ppy.y
preproc.c
reflection.c d3dcompiler: Improve D3D11_SHADER_DESC returned by reflection interface. 2021-08-11 23:00:50 +02:00
utils.c d3dcompiler: Use return value in read_dword. 2021-05-31 21:05:42 +02:00
version.rc
wpp_private.h