d3dcompiler/tests: Ignore z, w components in test_struct_semantics().
Only the first two components are explicitly set from the vertex attribute data. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51304 Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1001,9 +1001,11 @@ static void test_struct_semantics(void)
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draw_quad(test_context.device, ps_code);
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v = get_color_vec4(test_context.device, 64, 48);
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v.z = v.w = 0.0f;
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todo_wine ok(compare_vec4(&v, 0.1f, 0.1f, 0.0f, 0.0f, 4096),
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"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
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v = get_color_vec4(test_context.device, 320, 240);
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v.z = v.w = 0.0f;
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todo_wine ok(compare_vec4(&v, 0.5f, 0.5f, 0.0f, 0.0f, 4096),
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"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
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