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Makefile.in
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adapter_gl.c
wined3d: Unload texture resources through texture ops.
2019-12-06 22:30:24 +01:00
adapter_vk.c
wined3d: Finish the CS before removing the context in adapter_vk_uninit_3d().
2019-12-03 21:27:14 +01:00
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
wined3d: Unload buffer resources through buffer ops.
2019-12-06 22:30:24 +01:00
context.c
wined3d: Create a backup context if setting the pixel format failed in wined3d_context_gl_create_wgl_ctx().
2019-11-18 22:12:38 +01:00
cs.c
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device.c
wined3d: Unload resources in wined3d_device_uninit_3d().
2019-12-06 22:30:24 +01:00
directx.c
wined3d: Add Intel HD 615 PCI id and device description.
2019-12-02 22:02:56 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Check if destination texture has GPU access in glsl_blitter_supported().
2019-11-11 20:01:40 +01:00
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Handle degenerate viewport Z ranges.
2019-11-20 23:03:21 +01:00
stateblock.c
wined3d: Introduce wined3d_stateblock_multiply_transform().
2019-12-06 22:30:23 +01:00
surface.c
wined3d: Support stretching compressed format surfaces in surface_cpu_blt().
2019-12-02 22:02:56 +01:00
swapchain.c
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texture.c
wined3d: Unload texture resources through texture ops.
2019-12-06 22:30:24 +01:00
utils.c
wined3d: Do not set depth/stencil sizes on colour formats.
2019-12-03 21:27:14 +01:00
version.rc
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vertexdeclaration.c
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view.c
d3d11: Mind DSV flags when checking for conflicting SRV.
2019-10-31 17:39:13 +01:00
wined3d.spec
wined3d: Introduce wined3d_stateblock_multiply_transform().
2019-12-06 22:30:23 +01:00
wined3d_gl.h
wined3d: Issue texture barrier before using a texture attached to FBO.
2019-10-27 19:12:41 +01:00
wined3d_main.c
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wined3d_private.h
wined3d: Unload texture resources through texture ops.
2019-12-06 22:30:24 +01:00
wined3d_vk.h
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